In video games, a Quick Time Event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the prompted action improperly or not at all results in the character's failure at their task and often in an immediate game over.
The term "Quick Time Event" is attributed to Yu Suzuki, director of the game Shenmue which used the QTE feature to a great degree. They allow for the game designer to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at a critical moment. While some uses of QTE have been considered as favorable additions to gameplay, the general use of QTE has been panned by journalists and players alike, as these events can break the flow of the game and force the player to repeat sections until they master the event.
Read more about Quick Time Event: Mechanics, History, Use and Critical Reaction
Famous quotes containing the words quick, time and/or event:
“Man is no starre, but a quick coal
Of mortall fire:
Who blows it not, nor doth controll
A faint desire,
Lets his own ashes choke his soul.”
—George Herbert (15931633)
“A set of ideas, a point of view, a frame of reference is in space only an intersection, the state of affairs at some given moment in the consciousness of one man or many men, but in time it has evolving form, virtually organic extension. In time ideas can be thought of as sprouting, growing, maturing, bringing forth seed and dying like plants.”
—John Dos Passos (18961970)
“Found a family, build a state,
The pledged event is still the same:
Matter in end will never abate
His ancient brutal claim.”
—Herman Melville (18191891)