Gameplay
The game follows the path of its predecessor, although there are distinctions in gameplay. Trial by Fire operates on a restricted time frame; the entire plot is concluded in 30 days. Many of the puzzles in the game do not appear or cannot be solved until certain days. This keeps gameplay on a tight, linear narrative.
The player has the opportunity to advance his character and explore interesting side-quests. For example, a magic-user can earn the title of "Wizard" with the sponsorship of the wizard Erasmus, if he can overcome a series of magical challenges and graduate from the Wizards' Institute of Technocery. A fighter may earn a membership in the Eternal Order of Fighters. A thief may perform several thefts, including the running gag of stealing the Maltese Falcon. One of the unique features of this game, however, is that the character is not locked out of different side quests depending on class. If the character is a fighter with some magical ability (a magic user imported from Quest for Glory 1 playing as a fighter) this cross-training can be utilised to complete other quests. It is possible for the character to become a Wizard, complete every theft in the game, and join the Eternal Order of Fighters.
This is also the first game of the series where the hero may be awarded the title of Paladin. To achieve this status, the hero must act honorably throughout the game and Rakeesh, the liontaur (lion-centaur) will present to you his Paladin sword, Soulforge. Since the title of the Paladin is given at the end of the game, the Paladin abilities and Soulforge are only usable with characters that are imported into Quest for Glory III: Wages of War and later games.
Read more about this topic: Quest For Glory II: Trial By Fire