Plot
Drawn without warning from victory in Tarna, the Hero arrives without equipment or explanation in the middle of the hazardous Dark One Caves in the distant land of Mordavia. Upon escaping from the closing cave mouth, he meets a mysterious young woman named Katrina who assists him again several times in his journey. He encounters several old foes, including the not-quite-dead Ad Avis and the ogress Baba Yaga, and makes several bizarre new allies. The Hero is ultimately coerced into assisting Ad Avis' Dark Master (who turns out to be Katrina) in collecting the Dark Rituals that will allow Avoozl the Dark One (an obvious Cthulhu pastiche, and most likely a reference to the Slavic deity Chernobog) to manifest in Mordavia's world. Naturally, the Hero is freed from this control and thwarts their plan, destroying Ad Avis in the process. During the celebration of the Hero's somewhat pyrrhic victory, the wizard Erasmus appears, along with his familiar Fenrus, summoning the Hero to the land of Silmaria.
Read more about this topic: Quest For Glory: Shadows Of Darkness
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