Quest 64 - Development

Development

The game was first previewed at Space World in 1997 under the working title Eltale (エルテイル).

Because North American and PAL releases of the game were considered too short and easy, Imagineer added new events and tightened some of the repetitive gameplay for the game's Japanese localization. Expectations were high for the game as in 1998 when the game was released the Nintendo 64 didn't have any hit RPGs on the system.

Read more about this topic:  Quest 64

Famous quotes containing the word development:

    “And then ... he flung open the door of my compartment, and ushered in “Ma young and lovely lady!” I muttered to myself with some bitterness. “And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!””
    —Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)

    “Understanding child development takes the emphasis away from the child’s character—looking at the child as good or bad. The emphasis is put on behavior as communication. Discipline is thus seen as problem-solving. The child is helped to learn a more acceptable manner of communication.”
    —Ellen Galinsky (20th century)

    “I have an intense personal interest in making the use of American capital in the development of China an instrument for the promotion of the welfare of China, and an increase in her material prosperity without entanglements or creating embarrassment affecting the growth of her independent political power, and the preservation of her territorial integrity.”
    —William Howard Taft (1857–1930)