Gameplay
As the game progresses the overall feel becomes increasingly dark; from the initial briefing which consists of confronting images of dying animals, famine and industrial pollution, through the increasingly paranoid rantings of Private Michaels to the distressed and teary messages from Griffins mother and girlfriend. The gamplay itself is extremely linear in nature, as is normally exhibited by interactive movies and the player's input is limited to conversing with other characters (through a choice of pre-existing phrases) and some involvement during missions. The game is unusual in that the player 'wins' only by having their character die (or possibly fall unconscious as this, like so much else in the game, is never made completely clear). This allows the shock-conclusion reveal of the true nature of the planet and its inhabitants, and hence the most likely truth of the character's own participation in genocide. For these reasons the game and its message are quite confronting.
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