Development
During early March 1999, ATI leaked the internal hardware vendor (IHV) copy of the game. This was a functional version of the engine with a textured level and working guns. The IHV contained most of the weapons (excepting the Gauntlet) that would make it into the final game although most were not fully modeled; a chainsaw and grappling hook were also in the IHV but did not make it into the final release. Many of the sounds that would make it into the final release were also included.
After the IHV fiasco id Software released a beta of the game called Quake III Arena Test on April 24, 1999. The Q3Test started with version 1.05 and included three levels that would be included in the final release: dm7, dm17, and q3tourney2. Id software continued to update Q3Test up until version 1.09.
During the game's testing it was found that the lightning gun was too dominating. Its strength was reduced to the point that some players have found it useless. Weapon balance was achieved by examining earlier games in the series, Quake and Quake II as well as extensive play testing with well-known players such as Thresh. In the first Quake the rocket launcher was so effective that it overshadowed other weapons and dominated entire deathmatches but this was toned down so much in Quake II that it lost its appeal. The rocket launcher in Quake III is effective but not overpowering, allowing it to be countered in many situations.
Read more about this topic: Quake III Arena
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—Simone Weil (19091943)
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