History
QuArK initially started out as a Delphi program called "Quakemap", written by Armin Rigo in 1996, which could only edit maps for Quake 1. It soon expanded to support Quake 2 as well, and around 1998 Python support was added for plugin capabilities. At this point it was renamed to QuArK, which stands for "Quake Army Knife", named so in reference to the game engine series it supported, the Quake engines, and for Swiss Army knife, because it could not only edit maps, but included a model editor and texture browser as well.
The latest final version of QuArK was 6.3, released in January 2003. However, since then many new alpha and beta versions have been released that have many new features, and include support for many new games. A small (and incomplete) overview of the major releases since 6.3:
Version | Last Release Date | Most Notable Changes |
---|---|---|
6.4.1 Alpha | September 2003 | Support for Doom 3 and Half-Life 2. |
6.5.0 Alpha | July 2006 | Ability to display HL2 Materials. Fixed light entity dependency for OpenGL transparency to work feature. Added Quick Object Makers, to quickly create simple geometric shapes. Support for Quake 4. |
6.5.0 Beta | December 2007 | OpenGL rendering available in all editor windows. Fixed the Software & Glide lock-up and smearing problems. OpenGL lighting and transparency support. Fixed a whole load of memory leaks. Added QuArKSAS. Initial support for Star Trek: Elite Force 2. Ability to save .md3 models. |
6.6.0 Beta | July 2012 | Support for Team Fortress 2, Heavy Metal: F.A.K.K.², Prey, Nexuiz, Warsow, Portal and American McGee's Alice. Major support improvements for Star Trek: Elite Force 2. Ability to load and save .ase, .md5 models, Half-Life 1 models and Medal of Honor: Allied Assault models, and load .gr2. |
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