Production
In the late 1970s, Miyazaki drew sketches of a film about a princess living in the woods with a beast. Miyazaki began writing the film's plotline and drew the initial storyboards for the film in August 1994. In April 1995, supervising animator Masashi Ando devised the character designs from Miyazaki's storyboard. In May 1995, Miyazaki drew the initial storyboards. That same month, Miyazaki and Ando went to the ancient forests of Yakushima, of Kyushu, and the mountains of Shirakami-Sanchi in northern Honshu for location scouting along with a group of art directors, background artists and digital animators for three days. Animation production commenced in July 1995. Miyazaki personally oversaw each of the 144,000 cels in the film, and is estimated to have redrawn parts of 80,000 of them.
The final storyboards of the film's ending were finished only months before the Japanese premiere date.
Princess Mononoke is mostly hand-drawn, but incorporates some use of computer animation during five minutes of footage throughout the film. The computer animated parts are designed to blend in and support the traditional cel animation, and are mainly used in images consisting of a mixture of computer generated graphics and traditional drawing. A further 10 minutes uses digital paint, a technique used in all subsequent Studio Ghibli films. Most of the film is colored with traditional paint. However, producers agreed on the installation of computers to successfully complete the film prior to the Japanese premiere date.
Princess Mononoke was produced with an estimated budget of ¥2.35 billion (approximately US$23.5 million).
Read more about this topic: Princess Mononoke
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