Other Devices
Another form of plot device is the object, typically given to the protagonist shortly before, that allows them to escape from a situation that would be otherwise impossible. Nick Lowe coined the term 'plot voucher' for these ("This voucher valid for one awkward scrape. Not transferable.") Examples of this might include the object given to a character which later stops or deflects an otherwise fatal bullet. Most of the devices given to James Bond by Q fall into this category.
Other plot devices are simply intended to get the protagonist to the next scene of the story. The enemy spy, who suddenly appears, defects, reveals the location of the secret headquarters, and is never heard of again, would be an extreme example. Without this 'device' the hero would never find the headquarters and be unable to reach the climactic scene; however the character becomes less of a plot device if the author gives them a back-story and a plausible motivation for defecting and makes them an interesting character in their own right.
Another kind is the device that overcomes some technical difficulty of the plot which is not important to the story but which needs to be explained. Devices for turning foreign (especially alien) languages into English, so that the audience and characters understand them are one of the most common.
Some video games rely heavily on plot devices; games are sometimes entirely centered around characters performing arbitrary tasks in order to win the game. Even well-plotted games sometimes involve the protagonist in a series of relatively unconnected and unjustified tasks.
Some other plot devices include:
- Deathtrap — overly complicated method of killing a character, used solely to provide a means of escape. Often this is combined with an additional plot device whereby the assassin leaves the scene so there is no one to witness the victim's expected demise, thereby giving the captive the opportunity to openly free himself. This is sometimes unknown to secondary or miscellaneous characters, various associates of the villain, the other protagonists, or the audience itself until the character is needed. The character in this way also functions as a deus ex machina.
- Red herring — diverts the audience away from something significant. These are very common in mystery, horror and crime stories. The typical example is in whodunits, in which facts are presented so that the audience is tricked into thinking that a given character is the murderer, when it is actually another character.
Read more about this topic: Plot Device
Famous quotes containing the word devices:
“The relationship between mother and professional has not been a partnership in which both work together on behalf of the child, in which the expert helps the mother achieve her own goals for her child. Instead, professionals often behave as if they alone are advocates for the child; as if they are the guardians of the childs needs; as if the mother left to her own devices will surely damage the child and only the professional can rescue him.”
—Elaine Heffner (20th century)
“There is nothing in machinery, there is nothing in embankments and railways and iron bridges and engineering devices to oblige them to be ugly. Ugliness is the measure of imperfection.”
—H.G. (Herbert George)