Physics Engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
Read more about Physics Engine: Description, Limitations, Physics Processing Unit (PPU), General Purpose Processing On Graphics Processing Unit (GPGPU)
Famous quotes containing the words physics and/or engine:
“The pace of science forces the pace of technique. Theoretical physics forces atomic energy on us; the successful production of the fission bomb forces upon us the manufacture of the hydrogen bomb. We do not choose our problems, we do not choose our products; we are pushed, we are forcedby what? By a system which has no purpose and goal transcending it, and which makes man its appendix.”
—Erich Fromm (19001980)
“The will is never freeit is always attached to an object, a purpose. It is simply the engine in the carit cant steer.”
—Joyce Cary (18881957)