Physics Engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
Read more about Physics Engine: Description, Limitations, Physics Processing Unit (PPU), General Purpose Processing On Graphics Processing Unit (GPGPU)
Famous quotes containing the words physics and/or engine:
“He who is conversant with the supernal powers will not worship these inferior deities of the wind, waves, tide, and sunshine. But we would not disparage the importance of such calculations as we have described. They are truths in physics because they are true in ethics.”
—Henry David Thoreau (18171862)
“The will is never freeit is always attached to an object, a purpose. It is simply the engine in the carit cant steer.”
—Joyce Cary (18881957)