Physics Engine

Physics Engine

A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.

Read more about Physics Engine:  Description, Limitations, Physics Processing Unit (PPU), General Purpose Processing On Graphics Processing Unit (GPGPU)

Famous quotes containing the words physics and/or engine:

    Now the twitching stops. Now you are still. We are through with physiology and theology, physics begins.
    Alfred Döblin (1878–1957)

    Industrial man—a sentient reciprocating engine having a fluctuating output, coupled to an iron wheel revolving with uniform velocity. And then we wonder why this should be the golden age of revolution and mental derangement.
    Aldous Huxley (1894–1963)