In role-playing video games (RPGs), permanent death (sometimes permadeath or PD) is a situation in which player characters (PCs) die permanently and are removed from the game. Less common terms with the same meaning are persona death and player death. This is in contrast to games in which characters who are killed (or incapacitated) can be restored to life (or full health), often at some minor cost to the character.
The term is most commonly used in discussions of roguelike RPGs and massively multiplayer online role-playing games (MMORPGs), although it is sometimes used in discussions of the mechanics of non-electronic role-playing games.
The presence of permanent death increases the penalty for mistakes leading to the death of PC. Depending on the type of game and the player's involvement, the penalty can include loss of power in various forms in game, loss of in-game story progress, and loss of emotional investment in the PC. The primary impact of permadeath in a game is to increase the significance of player decisions concerning life-and-death matters for the PC. Those games without permanent death may or may not impose a penalty for a PC's death. In some games a PC can be restored from death for an in-game fee; the availability of such restoration, even if the PC cannot afford it, means such games are not typically labeled as having permanent death.
Read more about Permanent Death: In Multiplayer Video Games, In Single-player Video Games, In Other Games
Famous quotes containing the words permanent and/or death:
“In reality, in love there is a permanent suffering which joy neutralizes, renders virtual, delays, but which can at any moment become what it would have become long earlier if one had not obtained what one wanted, atrocious.”
—Marcel Proust (18711922)
“For man, maximum excitement is the confrontation of death and the skillful defiance of it by watching others fed to it as he survives transfixed with rapture.”
—Ernest Becker (19241974)