Perfect Information

In game theory, perfect information describes the situation when a player has available the same information to determine all of the possible games (all combinations of legal moves) as would be available at the end of the game.

In game theory, a game is described as a game of perfect information if perfect information is available for all moves. Chess is an example of a game with perfect information as each player can see all of the pieces on the board at all times. Other examples of perfect games include tic tac toe, irensei, and go. Games with perfect information represent a small subset of games. Card games where each player's cards are hidden from other players are examples of games of imperfect information.

Read more about Perfect Information:  Microeconomics

Famous quotes containing the words perfect and/or information:

    “He stood, a soldier, to the last right end,
    A perfect patriot and a noble friend,
    But most a virtuous son.
    All offices were done
    By him, so ample, full, and round
    In weight in measure, number, sound,
    As, though his age imperfect might appear,
    His life was of humanity the sphere.”
    —Ben Jonson (1572–1637)

    “Many more children observe attitudes, values and ways different from or in conflict with those of their families, social networks, and institutions. Yet today’s young people are no more mature or capable of handling the increased conflicting and often stimulating information they receive than were young people of the past, who received the information and had more adult control of and advice about the information they did receive.”
    —James P. Comer (20th century)