Gameplay
Perfect Dark features many elements that are typical of a first-person shooter game, including a range of weapons to collect, enemies to defeat and distinct environments to explore. Although Perfect Dark is not set in the James Bond universe, the gameplay is extremely similar to that of its predecessor and many features were retained, including the ability to use stealth to tackle missions, and objectives that vary with the difficulty setting. The player can take part in a number of tutorials and training activities by exploring the Carrington Institute, which acts as the game's central hub. The most substantial of these activities is the firing range, in which the player's proficiency with each of the game's weapons is tested against specific targets. Completing these trials unlocks so-called "Classic Weapons", which are renamed versions of weapons from GoldenEye 007.
The weapons of Perfect Dark include handguns, rifles, submachine guns, a shotgun, rocket launchers, combat knives, grenade launchers, various explosives, and several extraterrestrial weapons. Almost all of the weapons in the game have two modes of fire: a primary mode in which the weapon is used in a typical fashion, and a secondary mode which tends to use the weapon in a more unconventional manner, such as pistol-whipping or proximity detonation. Players can carry an unlimited number of weapons, and certain guns can be used in duplicate, one in each hand. Unlike in GoldenEye 007, where the guns were simply dipped below vision during reloading, Perfect Dark's weapons all feature unique and visible reload sequences.
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