Play
A valid move is to jump a peg orthogonally over an adjacent peg into a hole two positions away and then to remove the jumped peg.
In the diagrams which follow, · indicates a peg in a hole, * emboldened indicates the peg to be moved, and o indicates an empty hole. A blue ¤ is the hole the current peg moved from; a red * is the final position of that peg, a red o is the hole of the peg that was jumped and removed.
Thus valid moves in each of the four orthogonal directions are:
* · o → ¤ o * Jump to right o · * → * o ¤ Jump to left * ¤ · → o Jump down o * o * · → o Jump up * ¤On an English board, the first three moves might be:
· · · · · · · · · · · · · * · · ¤ · · o · · * · · · · · · · · · · · o · · · · ¤ o * · · · · o o o · · · · · · o · · · · · · * · · · · · · · · · · · · · ¤ · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·Read more about this topic: Peg Solitaire
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—Irving Berlin (18881989)