System
Instead of representing characters using attributes and skills, characters are quantified with "traits" — freeform descriptors, like "Fireman", "Quick" or "Monster from another Dimension", which are created and defined by the player. Each character has one primary trait, two secondary traits, and one flaw. One of the three positive traits is chosen as superior. If a character attempts an action based on their primary or secondary traits, they get (usually) four (for the superior trait) or three six-sided dice to roll.
If a character has a particular advantage, they may add a bonus die — they roll one more die, and discard the lowest roll. If they have a particular disadvantage (such as their flaw), they must add a penalty die — they roll one more die, and discard the highest roll.
For most tasks where the traits don't apply, they get two dice. For a routine, very easy task, the difficulty is 4; for an easy task, 7; for a moderately difficult task, 11; for a difficult task, 14; for a very difficult task, 18; and for a nearly impossible task, 21. If an opponent is resisting the action, the difficulty is their roll.
Read more about this topic: Over The Edge (game)
Famous quotes containing the word system:
“In a universe that is all gradations of matter, from gross to fine to finer, so that we end up with everything we are composed of in a lattice, a grid, a mesh, a mist, where particles or movements so small we cannot observe them are held in a strict and accurate web, that is nevertheless nonexistent to the eyes we use for ordinary livingin this system of fine and finer, where then is the substance of a thought?”
—Doris Lessing (b. 1919)
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—Peter Conrad (b. 1948)
“A system of morality which is based on relative emotional values is a mere illusion, a thoroughly vulgar conception which has nothing sound in it and nothing true.”
—Socrates (469399 B.C.)