Optimizing Compiler - Problems With Optimization

Problems With Optimization

Early in the history of compilers, compiler optimizations were not as good as hand-written ones. As compiler technologies have improved, good compilers can often generate better code than human programmers, and good post pass optimizers can improve highly hand-optimized code even further. For RISC CPU architectures, and even more so for VLIW hardware, compiler optimization is the key for obtaining efficient code, because RISC instruction sets are so compact that it is hard for a human to manually schedule or combine small instructions to get efficient results. Indeed, these architectures were designed to rely on compiler writers for adequate performance.

However, optimizing compilers are by no means perfect. There is no way that a compiler can guarantee that, for all program source code, the fastest (or smallest) possible equivalent compiled program is output; such a compiler is fundamentally impossible because it would solve the halting problem.

This may be proven by considering a call to a function, foo. This function returns nothing and does not have side effects (no I/O, does not modify global variables and "live" data structures, etc.). The fastest possible equivalent program would be simply to eliminate the function call. However, if the function foo in fact does not return, then the program with the call to foo would be different from the program without the call; the optimizing compiler will then have to determine this by solving the halting problem.

Additionally, there are a number of other more practical issues with optimizing compiler technology:

  • Optimizing compilers focus on relatively shallow constant-factor performance improvements and do not typically improve the algorithmic complexity of a solution. For example, a compiler will not change an implementation of bubble sort to use mergesort instead.
  • Compilers usually have to support a variety of conflicting objectives, such as cost of implementation, compilation speed and quality of generated code.
  • A compiler typically only deals with a part of a program at a time, often the code contained within a single file or module; the result is that it is unable to consider contextual information that can only be obtained by processing the other files.
  • The overhead of compiler optimization: Any extra work takes time; whole-program optimization is time consuming for large programs.
  • The often complex interaction between optimization phases makes it difficult to find an optimal sequence in which to execute the different optimization phases.

Work to improve optimization technology continues. One approach is the use of so-called post-pass optimizers (some commercial versions of which date back to mainframe software of the late 1970s). These tools take the executable output by an "optimizing" compiler and optimize it even further. Post pass optimizers usually work on the assembly language or machine code level (contrast with compilers that optimize intermediate representations of programs). The performance of post pass compilers are limited by the fact that much of the information available in the original source code is not always available to them.

As processor performance continues to improve at a rapid pace, while memory bandwidth improves more slowly, optimizations that reduce memory bandwidth requirements (even at the cost of making the processor execute relatively more instructions) will become more useful. Examples of this, already mentioned above, include loop nest optimization and rematerialization.

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