Open Inventor - Mid 1990s

Mid 1990s

At some point in the mid-1990s it was realized that there was no good reason that the two systems could not be combined, resulting in a single high-level API with both performance and programmability. SGI started work on yet another project aimed at merging the two, eventually culminating in Cosmo 3D. However Cosmo had a number of practical problems that could have been avoided with better design.

Eventually all of these ideas would come together to create the OpenGL++ effort, along with Intel, IBM and DEC. Essentially a cleaned up and more “open” version of Cosmo 3D, work on Cosmo ended and SGI turned to OpenGL++ full time. The OpenGL++ effort would drag on and eventually be killed, and SGI then tried again with Microsoft with the similar Fahrenheit project, which also died. During this time SGI ignored OI, and eventually spun it off completely to TGS.

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