Characteristics and Social Aspects
These methods of role-playing have many advantages and disadvantages in comparison with more traditional, off-line role playing systems. On the one hand, text-based games allows players to exercise their writing skills, while using writing as a medium. The internet also makes it relatively easier for individuals to meet and play together. This freedom, though it is a great strength to the system, also has the potential to be a great weakness. Such broad freedom of expression can easily be grossly abused, most often by new players unfamiliar with the mostly unwritten etiquette of the text-based gaming community. This has caused many more experienced players to form tight knit cliques, which can also be detrimental to new players seeking to join the community. As a result, many sites are labeled for three levels of role-playing: 'beginner' 'intermediate' or 'advanced'. While some sites usually have some sort of application process to judge a new member's ability to role-play, others allow users to choose their level as they create their character. Certain MUDs that are "Newbie-friendly" also maintain "Newbie" channels that are run by more experienced users for the sole purpose of teaching new users. These advanced players often answer questions and teach these "newbies" things they should and should not do throughout the game. Types of behavior commonly considered breaches of etiquette include powergaming and godmoding.
Another aspect of note is the development of a role-playing vocabulary that are almost exclusively limited to those who have experience with or are actively immersed in this pursuit as a hobby. Some terms overlap with those in commonly used in popular fandom. Terms as Mary Sue, slash, powergaming, godmoding, OOC, and IC are among the terms used with relative frequency in text-based role-playing circles, and it has come to be expected of role-players to be familiar with such jargon.
Read more about this topic: Online Text-based Role-playing Game
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