Rules
In the main the Laws of cricket apply. However, in ODIs, each team gets to bat only a fixed number of overs. In the early days of ODI cricket, the number of overs was generally 60 overs per side, and matches were also played with 40, 45 or 55 overs per side, but now it has been uniformly fixed at 50 overs.
Simply stated, the game works as follows:
- An ODI is contested by 2 teams of 11 players each.
- The Captain of the side winning the toss chooses to either bat or bowl (field) first.
- The team batting first sets the target score in a single innings. The innings lasts until the batting side is "all out" (i.e., 10 of the 11 batting players are "out") or all of the first side's allotted overs are used up.
- Each bowler is restricted to bowling a maximum of 10 overs (fewer in the case of rain-reduced matches and in any event generally no more than one fifth or 20% of the total overs per innings).
- The team batting second tries to score more than the target score in order to win the match. Similarly, the side bowling second tries to bowl out the second team for less than the target score in order to win.
- If the number of runs scored by both teams is equal when the second team loses all of its wickets or exhausts all its overs, then the game is declared a tie (regardless of the number of wickets lost by either team).
Where a number of overs are lost, for example, due to inclement weather conditions, then the total number of overs may be reduced; when this occurs, the target in the run change, or the overall result may be determined by the Duckworth-Lewis method. Where insufficient overs are played to apply the Duckworth-Lewis method, a match is declared no result. Important one-day matches, particularly in the latter stages of major tournaments, may have two days set aside, such that a result can be achieved on the "reserve day" if the first day is washed out – either by playing a new game, or by resuming the match which was rain-interrupted.
Read more about this topic: One Day International
Famous quotes containing the word rules:
“Rules and particular inferences alike are justified by being brought into agreement with each other. A rule is amended if it yields an inference we are unwilling to accept; an inference is rejected if it violates a rule we are unwilling to amend. The process of justification is the delicate one of making mutual adjustments between rules and accepted inferences; and in the agreement achieved lies the only justification needed for either.”
—Nelson Goodman (b. 1906)
“Playing games with agreed upon rules helps children learn to live by rules, establish the delicate balance between competition and cooperation, between fair play and justice and exploitation and abuse of these for personal gain. It helps them learn to manage the warmth of winning and the hurt of losing; it helps them to believe that there will be another chance to win the next time.”
—James P. Comer (20th century)
“... cooking is just like religion. Rules dont no more make a cook than sermons make a saint.”
—Anonymous, U.S. cook. As quoted in I Dream a World, by Leah Chase, who was quoted in turn by Brian Lanker (1989)