Spinoffs
Ogre spawned a sequel, G.E.V., focusing on the G.E.V. hovertank and the other "conventional" armor and infantry types. G.E.V. introduced more realistic map terrain rules than Ogre's "clear land and craters" system, as well as rules for overrun combat, spillover fire, and cover. It also introduced a points-based victory condition system which made possible a variety of symmetrical and asymmetrical scenarios. (G.E.V. had specifications for an Ogre tank unit, the Mk IV, and had rules detailing interactions of Ogres with the new rules in G.E.V.)
Other games based on Ogre include:
- Shockwave, an expansion that introduced new unit types including cruise missiles and a map that could be used with the G.E.V. map.
- Ogre Miniatures, an adaptation of the game to miniature wargaming, using 1:285 scale miniatures. This adaptation won the 1992 Origins Award for Best Miniatures Rules. In addition to miniatures from Steve Jackson Games, a set of Ogre miniatures was also developed by Ral Partha which won the 1992 Origins Award for Best Vehicular Miniatures Series. The first set of Ogre miniatures, produced by Martian Metals under license of Metagaming Concepts in 1979, won the H.G. Wells Award for Best Vehicular Model Series of 1979.
- Diceland: Ogre, a paper dice game by Cheapass Games.
- Computer adaptations, including the 1986 release by Origin Systems, Inc. for Apple II, Amiga, Atari 8-bit, Atari ST, Commodore 64, DOS, and Macintosh, ranked 130 in Computer Gaming World's 1996 list of 150 Best Games of All Time.
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