Oddworld: Abe's Oddysee - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 89/100 (19 reviews)
Metacritic 85/100 (10 reviews)
Review scores
Publication Score
Edge 8/10
GamePro 9/10
GameSpot 8.4/10
IGN 7.5/10
PC Zone 8.1/10

Upon its release in 1997, Oddworld: Abe's Oddysee received mostly positive reviews. Edge described the game as "a tight 2D platformer that's packed with great innovative touches and some great character design". GameSpot gave the PlayStation version 8.4 out of 10 and praised the game as "the ideal platformer, balancing its action and puzzle elements perfectly to make the game intelligent, engaging, and, best yet, fun". Animation World Magazine applauded multiple aspects of the game, saying it "features some of the best graphics and animation we've ever seen" and commenting on the "sophisticated gameplay". The graphics struck many reviewers as being excellent, as while the game is two-dimensional, all elements were rendered in 3D programs. PC Zone remarked that "the developers have created an outstanding visual environment for Abe to leap around in," while GamePro described the graphics as "eye-popping". The game's audio was often singled out for praise. GameSpot gave the music a score of nine out of ten.

Most criticism toward the game was directed at the save system. Edge said that "Oddworld demands a certain level of commitment to progress", while Science Fiction Weekly claimed the game's "innovative game play makes for a steep learning curve. This initial difficulty in figuring out how to play is aggravated by a save feature that often forces players to redo difficult sections." PC Zone stated that "progress does seem to rely on trial and error, which involves much replaying of levels and gnashing of teeth. All this can be frustrating at times, especially when Abe is plonked right back at the start of a level when he dies". The game's follow-up, Abe's Exoddus, notably implemented a suspend save feature that did not require the reaching of checkpoints.

The game won many awards, including the Nobel Prize from PC Computing Magazine in December 1997, E3 Showstopper 1997 from GamePro in August 1997 and the "Best Director" award from the World Animation Festival in 1997. In the Academy of Interactive Arts & Sciences' first annual Interactive Achievement Awards it was nominated in the categories "Console Adventure Game of the Year" and "Outstanding Achievement in Sound and Music".

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