Oblique Projection - Overview

Overview

Oblique projection is a type of parallel projection:

  • it projects an image by intersecting parallel rays (projectors)
  • from the three-dimensional source object with the drawing surface (projection plane).

In both oblique projection and orthographic projection, parallel lines of the source object produce parallel lines in the projected image. The projectors in oblique projection intersect the projection plane at an oblique angle to produce the projected image, as opposed to the perpendicular angle used in orthographic projection.

Mathematically, the parallel projection of the point on the -plane gives . The constants and uniquely specify a parallel projection. When, the projection is said to be "orthographic" or "orthogonal". Otherwise, it is "oblique". The constants and are not necessarily less than 1, and as a consequence lengths measured on an oblique projection may be either larger or shorter than they were in space. In a general oblique projection, spheres of the space are projected as ellipses on the drawing plane, and not as circles as you would expect them from an orthogonal projection.

Oblique drawing is also the crudest "3D" drawing method but the easiest to master. Oblique is not really a 3D system but a 2 dimensional view of an object with 'forced depth'. One way to draw using an oblique view is to draw the side of the object you are looking at in two dimensions, i.e. flat, and then draw the other sides at an angle of 45 degrees, but instead of drawing the sides full size they are only drawn with half the depth creating 'forced depth' – adding an element of realism to the object. Even with this 'forced depth', oblique drawings look very unconvincing to the eye. For this reason oblique is rarely used by professional designers and engineers.

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