Development
Oasis took eight full-time developers two years and five months to make. The game design was based around a "No bad click" philosophy. As one of the game's designers puts it: "A level consists of 85 carrots and one big stick. The player takes 85 turns discovering and rebuilding his or her empire, where every turn creates some kind of goodness."
Read more about this topic: Oasis (video Game)
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