Oasis (video Game) - Development

Development

Oasis took eight full-time developers two years and five months to make. The game design was based around a "No bad click" philosophy. As one of the game's designers puts it: "A level consists of 85 carrots and one big stick. The player takes 85 turns discovering and rebuilding his or her empire, where every turn creates some kind of goodness."

Read more about this topic:  Oasis (video Game)

Famous quotes containing the word development:

    “The American has dwindled into an Odd Fellow—one who may be known by the development of his organ of gregariousness.”
    —Henry David Thoreau (1817–1862)

    “America is a country that seems forever to be toddler or teenager, at those two stages of human development characterized by conflict between autonomy and security.”
    —Anna Quindlen (b. 1952)

    “The work of adult life is not easy. As in childhood, each step presents not only new tasks of development but requires a letting go of the techniques that worked before. With each passage some magic must be given up, some cherished illusion of safety and comfortably familiar sense of self must be cast off, to allow for the greater expansion of our distinctiveness.”
    —Gail Sheehy (20th century)