Oasis (video Game) - Development

Development

Oasis took eight full-time developers two years and five months to make. The game design was based around a "No bad click" philosophy. As one of the game's designers puts it: "A level consists of 85 carrots and one big stick. The player takes 85 turns discovering and rebuilding his or her empire, where every turn creates some kind of goodness."

Read more about this topic:  Oasis (video Game)

Famous quotes containing the word development:

    Somehow we have been taught to believe that the experiences of girls and women are not important in the study and understanding of human behavior. If we know men, then we know all of humankind. These prevalent cultural attitudes totally deny the uniqueness of the female experience, limiting the development of girls and women and depriving a needy world of the gifts, talents, and resources our daughters have to offer.
    Jeanne Elium (20th century)

    I do seriously believe that if we can measure among the States the benefits resulting from the preservation of the Union, the rebellious States have the larger share. It destroyed an institution that was their destruction. It opened the way for a commercial life that, if they will only embrace it and face the light, means to them a development that shall rival the best attainments of the greatest of our States.
    Benjamin Harrison (1833–1901)

    I hope I may claim in the present work to have made it probable that the laws of arithmetic are analytic judgments and consequently a priori. Arithmetic thus becomes simply a development of logic, and every proposition of arithmetic a law of logic, albeit a derivative one. To apply arithmetic in the physical sciences is to bring logic to bear on observed facts; calculation becomes deduction.
    Gottlob Frege (1848–1925)