In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents - an implementation of Bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map.
Normal maps are commonly stored as regular RGB images where the RGB components corresponds to the X, Y, and Z coordinates, respectively, of the surface normal.
Read more about Normal Mapping: History, How It Works, Calculating Tangent Space, Normal Mapping in Video Games
Famous quotes containing the word normal:
“Like sleep disturbances, some worries at separation can be expected in the second year. If you accept this, then you will avoid reacting to this anxiety as if its your fault. A mother who feels guilty will appear anxious to the child, as if to affirm the childs anxiety. By contrast, a parent who understands that separation anxiety is normal is more likely to react in a way that soothes and reassures the child.”
—Cathy Rindner Tempelsman (20th century)