Normal (geometry) - Uses

Uses

  • Surface normals are essential in defining surface integrals of vector fields.
  • Surface normals are commonly used in 3D computer graphics for lighting calculations; see Lambert's cosine law.
  • Surface normals are often adjusted in 3D computer graphics by normal mapping.
  • Render layers containing surface normal information may be used in Digital compositing to change the apparent lighting of rendered elements.

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