Hardware
The 64DD has a 32-bit coprocessor to help it read magneto-optical discs, and to transfer data to the main console. It was intended to be Nintendo's answer to the cheaper-to-produce Compact Disc that was used for Sony's PlayStation. Sony's CD storage could hold approximately 650 megabytes (MB) of information, compared to the Nintendo 64's 4-64 MB cartridge. The 64DD also has a built in memory expansion pack like the accessory for the controller.
The new medium for the 64DD was rewritable and had a storage capacity of 64 MB. The games on normal N64 cartridges could also hook up with DD expansions, for extra levels, minigames, even saving personal data.
The drive works similarly to a Zip drive, and has an enhanced audio library for the games to use. The main N64 deck uses its RCP and NEC VR4300 to process data from the top cartridge slot and the I/O devices. To hook up with the 64DD, it needed an extra 4 MB of RAM for a total of 8 MB. Like nearly all disc-based consoles, the 64DD can boot up without a cartridge on the top deck, because it has a boot menu.
The 64DD had its own development kit that worked in conjunction with the N64 development kit.
Read more about this topic: Nintendo 64DD
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