City Districts
- Badside (slum)
- Bonetown: A poor district, known for its random, maze-like streets and named for the Ribs—its prominent landmark feature of a gargantuan, partially buried skeleton. The origin of the bones is unknown, but they have mystical emanations, seemingly causing increased misfortunes and accidents during construction attempts in the area. Widely considered as "thieves quarter".
- Brock Marsh: A scientific district. Because followers of Bas-Lagian science include a broad mix of physicists; chymists; necrochymists; mathematicians; karcists thaumaturgists and more, the combined waste products of the inhabitants of Brock Marsh can be both dangerous and random. Badgers make popular messenger animals because of their natural immunity to these factors.
- Canker Wedge (rich district, location of aeromorphic engine)
- Chimer (slum)
- Chnum (rich district)
- Creekside: Khepri slum, does not make the displays of khepri history as its more affluent cousin Kinken does. Some residents of Creekside feel that Kinken has no real claim on true khepri culture and simply flaunts a recycled version of what little was preserved when the khepri made their exodus to New Crobuzon.
- Dog Fenn (slum)
- Echomire (docks and industry)
- Flag Hill: The elite district, full of bankers, officials, wealthy artists, and captains of industry. It is described in Iron Council as a place of "wide-open ways and sumptuous houses sheer onto the streets, backing on to shared gardens". Small part of Flag Hill was built up with cheap houses for veterans of Pirate Wars (located in rich district in accordance with "social merging" policy of Mayor Tremulo the Reformer), quickly become a slum, and then was gentrified and converted into some kind of slum-museum for wealthy people.
- Flyside: Poor district, crowded and cheap but not particularly dangerous.
- Gallmarch (middle-class suburb)
- Gidd (consists of East Gidd and West Gidd): old noble district with wide streets and elegant baroque buildings.
- Glasshouse: A cactacae ghetto, this suburb is literally a giant greenhouse that preserves the temperature and humidity levels that the desert-dwelling cactacae prefer. However, it can contain only one third of cactacae population, so many of them inhabit northern Riverskin around Glasshouse. Only cactacae are allowed inside, and Glasshouse authorities are to some degree independent of the rest of New Crobuzon.
- Griss Twist: formerly industrial area, now huge industrial junkyard and waste storage area. By the time of Perdido Street Station, it had become the dwelling of Construct Council.
- Gross Coil (docks and industry)
- Kelltree (docks)
- Kinken: A khepri ghetto, although most of the buildings are originally of the same construct as the rest of the city, they have been extensively remodelled by home beetles. A relatively prosperous neighborhood, Kinken is essentially the centre of khepri culture on Bas-Lag, as it is inhabited by the descendants of the last survivors of the khepri civilisation, who fled an unspecified catatrophe on a distant continent.
- Nigh Sump quite old and prosperous quarter with wide streets and well-kept old buildings. The famous Glasheim, a facade of stained glass, located near Piazza della Settimana di Polvere (Place of Week of Dust), is mentioned in Iron Council as "one of city's prettiest places".
- Petty Coil: part of Old Town. Previously elite district, with wide streets and great mansions, it was abandoned by rich inhabitants disturbed by smog and noise from industry of Griss Twist across the river. Many mansions were rebuilt and became homes for craftsmen. Some houses in Petty Coil are almost thousand years old; Cockscomb Bridge in Petty Coil is mentioned in Perdido Street Station as one of oldest city's buildings.
- Rim (part of old town)
- Riverskin: Location of Glasshouse, this district is built-up with old tall timber-frame houses. Its southern part is much like Flyside it adjoined. Northern part of Riverskin is the location of Glasshouse and dwelling of lower-class cactacae.
- Salacus Fields: A bohemian district, popular amongst the left-wing inhabitants of New Crobuzon. Many artists either live or work in this district and it is notably more socially progressive and liberal than other districts. By the time of Iron Council it is considered by protagonists to have become something of a Bourgeois bohemian district, largely abandoned by the more radical artists.
- Serpolet (middle-class suburb)
- Sheck: part of Old Town. Lower-to-middle class and well-paid specialist workers live here. Crowded district, irregularly built up with old brick houses.
- Smog Bend (industry), also known as Didacai Village.
- Sobek Croix (has large gardens with monastery ruins amid; rather poor district).
- Spatters (lawless slum, garuda ghetto)
- Spit Hearth: part of Old Town. Triangular district, built up with old stone houses. Notorious for its punishment factories near the river; they supply city with Remade.
- Sunter (industry)
- The Crow (city centre)
Read more about this topic: New Crobuzon
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