Scenarios
All scenarios assume One Day International rules with 50 overs per side.
1. Side that bats first wins
- Team A bat first and set a target of 287-6 off their full quota of fifty overs. Team B fail in their run chase, early losses causing them to struggle to 243-8 in their 50 overs.
- Team A's runrate is
- Team B's runrate is
- Team A's NRR for this game is 5.74 − 4.86 = 0.88. If this was the first game of the season, their NRR for the league table would be +0.88.
- Team B's NRR for this game is 4.86 − 5.74 = −0.88. If this was the first game of the season, their NRR for the league table would be −0.88.
2. Side that bats second wins
- Team A bat first and set a target of 265-8 off their full quota of fifty overs. Team B successfully chase, getting their winning runs with a four with sixteen balls (2.4 of the 50 overs) remaining, leaving them on 267-5.
- Team A's runrate is
- Team B faced 47.2 overs, so their runrate is
- Assuming that Team A and Team B had previously played as in the game in scenario one, the new net run rate for team A would be
3. Side that bats first is bowled out. Side batting second wins.
- Team A bat first and are skittled out for 127 off 25.4 overs. Team B reach the target for the loss of four wickets off 25.5 overs, scoring a single to win the game and end with 128 runs.
- Despite Team A's runrate for the balls they faced being 127 / 25.667 = 4.95 (2dp) because they were bowled out the entire 50 overs are added to their total overs faced tally for the tournament, and Team B are credited with having bowled 50 overs.
- Team B actually scored at a slower pace, however they managed to protect their wickets. Thus, only the 25 .(5/6) overs are added to the seasonal tally.
4. Side that bats second is bowled out. Side batting first wins.
- Team A bat first and set a formidable 295-7 off their complement of 50 overs. Team B never get close, being bowled out for 184 off 35.4 overs.
- As in scenario 2, 295 runs and 50 overs are added to Team A's tally.
- However, Team B, despite facing only 35.4 overs, have faced 50 overs according to the NRR calculations, and Team A have bowled 50 overs.
5. Both sides are bowled out, the team batting first therefore taking the points.
- Team A bat first, and manage 117 off 24 overs on a difficult playing surface. Team B fall agonizingly short, reaching 112 off 23.3 overs.
- In this case, both teams get 50 overs both faced and bowled in the overs column for the season, just as in example 1.
6. The game ends in a tie
- Runs and overs are added as in the examples above, with teams bowled out being credited with their full quota of overs. Thus, the net run rate will always be zero for both teams.
7. Interrupted games with revised targets.
- In matches where Duckworth-Lewis revised targets are set due to interruptions which reduce the number of overs bowled, those revised targets and revised overs are used to calculate the net run rate for both teams.
- For example, in a 50-over World Cup first-round group match, Team A are dismissed for 165 in 33.5 overs.
- Team B progresses to 120-0, but play is halted after 18 overs due to rain.
- Six overs are lost, and the target is reset to 150, which Team B reach comfortably after 26.2 overs with only 2 wickets lost.
- Because the target was revised, 6 overs were lost and Team A were bowled out, Team A's total is reset to 149 from 44 overs, thus their RR . Team B's RR, however, is computed as normal: .
- Computing the match NRR for Team A gives us 3.39 - 5.70 = -2.31. Team B's NRR is: 5.70 - 3.39 = 2.31.
8. Abandoned games recorded as No-Result.
- Abandoned games are not considered, whatever the stage of the game at stoppage may be, and the scores in such games are immaterial to NRR calculations.
Read more about this topic: Net Run Rate
Famous quotes containing the word scenarios:
“The taste for worst-case scenarios reflects the need to master fear of what is felt to be uncontrollable. It also expresses an imaginative complicity with disaster.”
—Susan Sontag (b. 1933)