Myth Development History
The last official releases by Bungie Software for Myth: The Fallen Lords and Myth II: Soulblighter were in 1999 (Myth: The Total Codex). When Microsoft bought Bungie, Take2 traded their Bungie stock for the rights to the Myth franchise. Take2 released several Myth related titles including Myth II: Worlds (which included two disks of fan-created add-ons), Myth II: Green Berets (conversion from medieval setting to a Vietnam era setting), and Myth III: The Wolf Age.
Myth III was widely seen as an incomplete product rushed to market so not to miss out on December sales. This perception was supported by the fact that the development team had a total of 11 months to complete the project with not much support from either Bungie or Take2. After updating the preexisting Myth 2 engine into an almost completely new Myth 3D engine, toolset, new assets, and storyline, Take2 laid off most of the MumboJumbo team during the final phase of development. During this time, the development team was also responsible for all marketing work, budget, press and general PR. The team shipped the game and remained on board unpaid to release two patches to fix outstanding problems.
After Myth III was rushed into the shops, Take2 stopped all development and support for all three Myth games, but thanks to lead developer Andrew Meggs, a group of Myth fans who called themselves "Myth Developers" were given access to the source code by Take 2, and have taken it upon themselves to keep the series up to date. This group, and successor groups under other names, have continued to support and develop all three games without compensation. These groups have updated the software for the latest operating systems, fixed various bugs, and added various enhancements and features to both the games themselves and the mapmaking tools. They have also ported the Myth: The Fallen Lords single player campaign to the Myth 2 engine. The current Myth development group is Project Magma.
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