Module File - Popular Formats

Popular Formats

Each module file format builds on concepts introduced in its predecessors.

Sound/Pro/Noisetracker module (file extension .mod, or mod. prefix on Amiga systems)
This is the original module format. Uses inverse-frequency note numbers. 4 voices, with up to 32 in later variations of the format. Pattern data is not packed. Instruments are simple volume levels; samples and instruments correspond one-to-one. 15 instruments in the original Soundtracker, 31 in later trackers. This format was originally created to be easily playable with the Amiga hardware, since it was equipped with a four-channel DAC. The CPU has to do very little work to play these modules on an Amiga. Many games utilize this format - often with small player programs included. In the early 1990s, usage of this format with games was widespread across platforms, with games on PC and Nintendo systems utilizing it, as well.
The original .mod extension is actually not a suffix on the Amiga, but a prefix; mod.* is the standard naming convention on the Amiga, and same prefix standard is used in basically all the other various sample/synth-trackers ever made for the Amiga - Art of Noise, AHX/THX, Musicline, Startrekker, FutureComposer, SidMon, Brian Postma's SoundMon etc. The majority of the "oldschool format"-players for Windows, Linux, Mac OS etc. will, when trying to load an "original" mod.*-file (or ahx.*, bp.*, fc14.* and so on), simply not play it due not analysing the file to determine the type - they only check for a filename extension as a suffix. Simply renaming the file from "mod.filename" to "filename.mod" is usually a sufficient workaround.
Oktalyzer (originated on Amiga computers)
This was an early effort to bring 8 channel sound to the Amiga. Later replayers have improved on the sound quality attainable from these modules by more demanding mixing technologies.
MED/OctaMED (originated on Amiga computers)
This format is very similar to sound/pro/noisetracker, but the way the data is stored is different. MED was not a direct clone of SoundTracker, and had different features and file formats. OctaMED was an 8-channel version of MED, which eventually evolved into OctaMED Soundstudio (which offers 128-channel sound, optional synth sounds, MIDI support and lots of other high-end features).
AHX (originated on Amiga computers)
This format is a synth-tracker. There are no samples in the module file, rather descriptions of how to synthesize the required sound. This results in very small audio files (AHX modules are typically 1k-4k in size), and a very characteristic sound. AHX is designed for music with chiptune sound.
.s3m (originated in ScreamTracker version 3 for PC)
Up to 16 or more voices. Samples can specify any playback frequency for middle C. Simple packing of pattern data. Introduction of several new controllers and a dedicated "volume column" in each voice to replace volume controllers. Predictable support for stereo panning.
.xm (originated in Fast Tracker)
Introduction of instruments with volume and panning envelopes. Basic pattern compression, no sample compression. Added ping-pong loops to samples.
.it (originated in Impulse Tracker)
New Note Actions let the previous note in a track fade out on top of the next note (providing greater effective polyphony). Instruments can now share a sample. Adds some new effects such as a resonant filter. Better pattern compression. Added sample compression. Added sustain loops to samples.
.ned (Nerd Tracker II)
Designed for playback on Nintendo Entertainment System. No samples in basic format (just tone generator instrument specification); extended format uses compressed samples but limits playback frequencies to the 16 rates that the NES hardware is capable of reproducing. Each channel has its own order list.
.mo3
Created by Ian Luck to use MP3/Ogg compressed samples
.mtm
MultiTracker modules
.umx
Unreal/Tournament music package. This is actually a standard Unreal package file that wraps one .mod, .s3m, .it or .xm file so it can be accessed from within the game.

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