Video Games
(For the list below, only video games featuring mobile suits appeared in One Year War, or related variations)
There have been many video games based on or with mobile suits from the original Gundam series. Of these, the following have crossed the border into North America:
- Gundam Battle Assault, Gundam Battle Assault 2
- Gundam Side Story 0079: Rise From the Ashes
- Mobile Suit Gundam: Journey to Jaburo
- Mobile Suit Gundam: Zeonic Front
- Mobile Suit Gundam: Encounters in Space
- Mobile Suit Gundam VS Series
- Mobile Suit Gundam: Crossfire (Mobile Suit Gundam: Target in Sight in Japan)
- MS Saga: A New Dawn (Mobile Suit Gundam: True Odyssey in Japan)
- Mobile Suit Gundam Seed: Never Ending Tomorrow
- Dynasty Warriors: Gundam, Dynasty Warriors: Gundam 2, Dynasty Warriors: Gundam 3 (Gundam Musou in Japan)
Current generation games that have been unreleased in countries outside Japan include:
- Mobile Suit Gundam (1993 arcade game)
- Mobile Suit Gundam: Bonds of the Battlefield
- Mobile Suit Gundam: Spirits of Zeon ~Dual Stars of Carnage~
- Mobile Suit Gundam: Spirit of Zeon ~Memory of Soldier~
- Quiz Mobile Suit Gundam: Monsenshi
- Mobile Suit Gundam Giren's Greed: Blood of Zeon
- Mobile Suit Gundam: Lost War Chronicles
- Mobile Suit Gundam: Climax UC
- Mobile Suit Gundam: The One Year War
- Mobile Suit Gundam: Path of the Soldiers (also referred to as Ace Pilot)
- Gundam Battle (series)
- SD Gundam G-Generation (series)
- SD Gundam SCAD Hammers
- Mobile Suit Gundam: Operation: Troy
- Kidō Senshi Gundam: Senjō no Kizuna
- Mobile Suit Gundam: Gundam vs. Gundam
- Kidō Senshi Gundam SEED Battle Destiny
Read more about this topic: Mobile Suit Gundam
Famous quotes related to video games:
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
—Ronald Reagan (b. 1911)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)