Mobile Game - Distribution

Distribution

Mobile games can be distributed in one of four ways:

  • Over the Air (OTA) - a game binary file (usually BREW or Java) is delivered to the mobile device via wireless carrier networks.
  • Sideloaded - a game binary file is loaded onto the phone while connected to a PC, either via USB cable or Bluetooth.
  • Pre-installed - a game binary file is preloaded onto the device by the original equipment manufacturer (OEM).
  • Mobile browser download - a game file (typically Adobe Flash Lite) is downloaded directly from a mobile website.

In the US, the majority of mobile games are sold by the US wireless carriers, such as AT&T Mobility, Verizon, Sprint Nextel and T-Mobile. In Europe, games are distributed equally between carriers, such as Orange and Vodafone, and off-deck, third party stores such as Jamba!, Kalador and Gameloft. Third party, off-deck game stores have not yet taken off (as of 2007) in the US, as the US based carriers use a 'walled garden' approach to their business models.

With the rise of mobile OS platforms like Apple iOS, Google Android, and Microsoft Windows Mobile 7, the mobile OS developers themselves have launched digital download storefronts that can be run on the devices using the OS or from software used on PCs. These storefronts (like Apple's iOS App Store) act as centralized digital download services from which a variety of entertainment media and software can be downloaded, including games.

The popularity of mobile games has increased in the 2000s, as over $3 billion USD worth of games were sold in 2007 internationally, and projected annual growth of over 40%. Ownership of a smartphone alone increases the likelihood that a consumer will play mobile games. Over 90% of smartphone users play a mobile game at least once a week.

In recent years, there has been a move towards mobile games which are distributed free to the end user, but carry prominent, paid advertising.

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