Mine A Million - Rules

Rules

The game is based around the production, transportation and selling of "units" of tin. The objective is to make one million dollars by selling units in the neighbouring landmass containing three ports. The simplest way to achieve this is by getting 10 units to the furthest port (Port Boston), and another five to either of the nearer two (Race Bay or St. John's).

Read more about this topic:  Mine A Million

Famous quotes containing the word rules:

    “Logic teaches rules for presentation, not thinking.”
    —Mason Cooley (b. 1927)

    “In really hard times the rules of the game are altered. The inchoate mass begins to stir. It becomes potent, and when it strikes,... it strikes with incredible emphasis. Those are the rare occasions when a national will emerges from the scattered, specialized, or indifferent blocs of voters who ordinarily elect the politicians. Those are for good or evil the great occasions in a nation’s history.”
    —Walter Lippmann (1889–1974)

    “Let’s start with the three fundamental Rules of Robotics.... We have: one, a robot may not injure a human being, or, through inaction, allow a human being to come to harm. Two, a robot must obey the orders given it by human beings except where such orders would conflict with the First Law. And three, a robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.”
    —Isaac Asimov (1920–1992)