Rules
The game is based around the production, transportation and selling of "units" of tin. The objective is to make one million dollars by selling units in the neighbouring landmass containing three ports. The simplest way to achieve this is by getting 10 units to the furthest port (Port Boston), and another five to either of the nearer two (Race Bay or St. John's).
Read more about this topic: Mine A Million
Famous quotes containing the word rules:
“A scholar, in his Segmenta, left a note,
As follows, The Ruler of Reality,
If more unreal than New Haven, is not
A real ruler, but rules what is unreal.”
—Wallace Stevens (18791955)
“The young break rules for fun. The old for profit.”
—Mason Cooley (b. 1927)
“Playing games with agreed upon rules helps children learn to live by rules, establish the delicate balance between competition and cooperation, between fair play and justice and exploitation and abuse of these for personal gain. It helps them learn to manage the warmth of winning and the hurt of losing; it helps them to believe that there will be another chance to win the next time.”
—James P. Comer (20th century)