Midnight Money Madness - Games

Games

Midnight Money Madness featured various minigames which were played throughout the program. The rewards for the games were cash prizes ranging anywhere from $100 - $3,700 in cash.

To speed up the games at certain points, various methods were employed:

  • Hints given by the hosts to viewers.
  • A "lightning round" where more calls are accepted than normal.
  • The host increasing the prize amount as an incentive.
  • A timer will start to represent how long the game will remain and a new one will come up.

Some games, such as "What the Blank?" & "Things That Are..." relied heavily on sexual innuendos for comedy on the show, such as "Things that precede the word 'ass'," or "Things you prefer bigger."

The games below were the most commonly played games, but are not the only games played. Some games were purposely played only once, while others were titled differently but have similar gameplay.

Game Instructions
Find the Phrase A rebus or visual representation based on a popular, everyday phrase was given. (e.g., VA DERS would be Space Invaders, because there is a space in the word "Vaders".) The caller had to identify what the phrase was.
Four/Five Famous A certain category was given, with a group of people or items pre-selected that fit the category, each with a certain cash value. The contestant had to guess one of the items in that category.
Gargle-Oke The hosts would take a drink of water and attempt to gargle a famous song. The contestant had to identify the song.-
Impersonation Contestants had to guess what celebrity or fictional character a guest comedian was impersonating.
Let 'em Bounce Three sections of a word were on the screen. The contestant had to re-arrange the sections to form the proper word.
Linked Together Four words were written horizontally on the screen with one missing letter in each. The missing letters linked together vertically to form another word which the contestant had to guess, similar to a crossword.
Mumble Jumble Similar to an anagram, a word, name or phrase with the letters mixed up was given. The contestant had to identify what the unscrambled phrase was.
Nitty Griddy A 3x3 grid appeared with the three letters in a designated word located in various spots. The caller had to identify how many times the designated word appears in any pattern.
Order Up! Five images were given relating to a certain person (i.e. Images of the evolution of Michael Jackson's nose.) The contestant had to identify in what order of time the photos were taken.
Things That Are... A descriptive word was given to describe five pre-chosen items (each worth an increasing value). The contestant had to identify one of the five items to receive its dollar amount.
Tip the Scales A gathering of items was placed on the stage. The contestant had to identify which items, when combined, weighed a designated amount.
What the Blank? Similar to the Super Match on Match Game, a phrase with a blank was given. Callers gave the answer that they thought would fill the blank. If he/she picked one of the pre-chosen answers, he/she won its designated value.
Wheel Word Contestants had to spell a word around a circle by correctly filling in a blank letter and determining whether the word goes clockwise or counterclockwise around the circle. The hosts generally provided the first letter.
Which One Doesn't Belong? Four or five words or phrases were given, and callers had to decide which one was out of place in context with the rest. The winning caller did not, however, have to give the correct reason for why it doesn't belong.
Night Cap At the end of the program, a question pertaining to events prior in the show was given. The contestant had to answer that question correctly. If he/she did, one of the hosts would spin a wheel containing values between $200 and $2,500. Whatever value the flipper of the wheel landed on was awarded to the contestant. If not enough time remained to play a whole Nightcap game, the last contestant of the show would be awarded whatever value the wheel lands on.

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