Game Design Career
From 1977 on, he worked as a designer of role-playing games for various gaming companies, and wrote dozens of magazine articles with limited distribution within the industry. During this time, in response to the accusations of Patricia Pulling (among others) who felt that the "occult" elements of Dungeons & Dragons were driving people to Satanism, murder and suicide, perhaps even as part of a vast Satanic ritual abuse conspiracy, Stackpole did a research study on all American legal cases where injury or death had been attributed to gaming. He found that not only were the links to gaming very weak, but that even if all of the reports had been valid, they showed that gamers were violent or suicidal far less often than the general public (see External links below).
In the 1980s, Stackpole began designing computer games for Coleco and then Interplay Productions. His work at Interplay included Bard's Tale III, Wasteland, Star Trek: 25th Anniversary and Star Trek: Judgment Rites. He also created the role-playing game Mercenaries, Spies and Private Eyes, which provided the game mechanics for Wasteland, and wrote several solo adventures for the Tunnels & Trolls role-playing system, including "Dargon's Dungeon", "Overkill", "City of Terrors" and "Sewers of Oblivion".
Stackpole loaned his image to Decipher for the image of Corran Horn used in their Star Wars Customizable Card Game expansion "Reflections 2". Timothy Zahn did likewise for the character Talon Karrde.
Stackpole teamed up with Decipher again, helping them write the background story to their WARS TCG, including e-books and other writing tie-ins for the expanded universe.
Read more about this topic: Michael A. Stackpole
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