Metroid Prime - Gameplay

Gameplay

See also: Gameplay of the Metroid series

As in previous Metroid games, Prime takes place in a large, open-ended world with different regions connected by elevators. Each region has a set of rooms separated by doors that can be opened with a shot from the correct beam. The gameplay revolves around solving puzzles to reveal secrets, platform jumping, and shooting foes with the help of a "lock-on" mechanism that allows circle strafing while staying aimed on the enemy. The game is the first in the Metroid series to use a first-person view as opposed to side scrolling, except in Morph Ball mode, when Samus's suit transforms into an armored ball and the game uses a third-person camera.

The protagonist, Samus, must travel through the world of Tallon IV, searching for twelve Chozo Artifacts that will open the path to the Phazon meteor impact crater, while collecting power-ups that enable the player to reach previously inaccessible areas; the Varia Suit, for example, protects Samus' armor against dangerously high temperatures, allowing her to enter volcanic regions. Some of the items are obtained after boss and mini-boss fights, encountered in all regions except Magmoor Caverns. The most important feature about the power-up system in Prime is the necessity to collect items in a specific order, so that the player may progress. For example, players cannot access certain areas until they find a certain Beam to open doors, or discover new ordnance to beat bosses with.

The heads-up display simulates the inside of Samus's helmet, featuring a radar, a map, ammunition for missiles, a health meter, a danger meter for hazardous landscape or materials, and a health bar for bosses along with the boss name. The display can be altered by exchanging visors, including one using thermal imaging, another with x-ray vision, and a scanner that searches for enemy weaknesses, and interfaces with certain mechanisms such as force fields and elevators, allowing the player to operate them. Prime also introduces a hint system that provides the player with a general idea of where to go next.

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