Message passing in computer science is a form of communication used in parallel computing, object-oriented programming, and interprocess communication. In this model, processes or objects can send and receive messages (comprising zero or more bytes, complex data structures, or even segments of code) to other processes. By waiting for messages, processes can also synchronize.
Read more about Message Passing: Overview, Message Passing Systems, Synchronous Versus Asynchronous Message Passing, Message Passing Versus Calling, Message Passing and Locks, Mathematical Models, Examples
Famous quotes containing the words message and/or passing:
“Television does not dominate or insist, as movies do. It is not sensational, but taken for granted. Insistence would destroy it, for its message is so dire that it relies on being the background drone that counters silence. For most of us, it is something turned on and off as we would the light. It is a service, not a luxury or a thing of choice.”
—David Thomson, U.S. film historian. America in the Dark: The Impact of Hollywood Films on American Culture, ch. 8, William Morrow (1977)
“A taxidermist stuffed a bear with such brio that he cried aloud I love it! A passing goddess, imperfectly understanding, but wishing to be responsive, kindly brought the beast to life. It consumed the artisan forthwith. Moral: Say what you mean.”
—Stan Washburn (b. 1943)