Games
The first game, Digital Devil Story: Megami Tensei, was based on the novel of the same name by Aya Nishitani. It was released in Japan in 1987 for both the MSX and the Famicom. Alongside its sequel, Megami Tensei II, these are the only two games in the series to have only Megami Tensei in their name. Kyūyaku Megami Tensei (旧約・女神転生?), the title of the Super Famicom remake of the first two MegaTen games, translates to "Old Testament Reincarnation of the Goddess". The flagship series then became the Shin Megami Tensei (真・女神転生?) series, which translates to "Reincarnation of the True Goddess", the Shin in this case being a pun on the shin (新?) meaning "new". As a spin-off of Megami Tensei, it eventually became the de facto subtitle of all non-Japanese Megami Tensei releases.
Other games under the Shin Megami Tensei title include Shin Megami Tensei II for the SNES, released in 1994, Shin Megami Tensei if..., also released for the SNES in 1994, Shin Megami Tensei: Nocturne for the PlayStation 2, and Shin Megami Tensei: Strange Journey for the Nintendo DS. An MMORPG, Shin Megami Tensei: Imagine, was released in January 2008, developed by Cave and published internationally by Aeria Games. The game takes place between the first and second Shin Megami Tensei games, and players assume the role of a Devil Buster who ventures into an apocalyptic Tokyo in light of humanity's resurgence, as well as a sudden onslaught of demons. A fourth game in the main series is currently under development for the Nintendo 3DS.
Read more about this topic: Megami Tensei
Famous quotes containing the word games:
“At the age of twelve I was finding the world too small: it appeared to me like a dull, trim back garden, in which only trivial games could be played.”
—Elizabeth Bowen (18991973)
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)
“Criticism occupies the lowest place in the literary hierarchy: as regards form, almost always; and as regards moral value, incontestably. It comes after rhyming games and acrostics, which at least require a certain inventiveness.”
—Gustave Flaubert (18211880)