Technical Specifications
- CPU
- The Master System's CPU is an 8-bit Zilog Z80. The maximum addressable memory is 64 kB.
- Video
- Graphics: VDP (Video Display Processor) derived from Texas Instruments TMS9918A
- Up to 32 simultaneous colors available (one 16-color palette for sprites or background, an additional 16-color palette for background only) from a palette of 64 (can also show 64 simultaneous colors using programming tricks)
- Screen resolutions 256×192 and 256×224. PAL/SECAM also supports 256×240
- 8×8 pixel characters, max 463 (due to VRAM space limitation)
- 8×8 or 8×16 pixel sprites, max 64
- Horizontal, vertical, and partial screen scrolling
- Audio
- Sound (PSG): Texas Instruments SN76489 (note that the Master System, Game Gear, and Mega Drive used a slightly altered clone of the newer SN76489A, while the older SG-series used the original SN76489)
- 4 channel mono sound (3 Square Waves, 1 White noise)
- 3 tone generators, 10 octaves each, 1 white noise generator
- Sound (FM): Yamaha YM2413
- Mono FM synthesis
- Switchable between 9 tone channels or 6 tone channels + 5 percussion channels
- Included as a built-in "accessory" with the Japanese Master System (1987)
- Supported by certain games only
- Onboard RAM
- Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB), depending on built-in game
- Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
- Video RAM: 128 kbit (16 KB)
- Game Card slot (not available in the Master System II)
- Game Cartridge slot (not included on newer Brazilian models, as these have built-in games)
- Japanese and South Korean consoles used 44-pin cartridges, the same shape as SG-1000 cartridges
- All other consoles use 50-pin cartridges with a wider shape
- The difference in cartridge style is a form of regional lockout
- Expansion slot
- Unused, pinout compatible with 50-pin cartridges (but opposite gender) in all regions
- Dimensions
- Width: 365 mm
- Depth: 170 mm
- Height: 69 mm:
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