Reception and Legacy
Reception | |
---|---|
Review scores | |
Publication | Score |
MegaTech | 73% |
Marble Madness was commercially successful following its December 1984 release and was positively received by critics. Around 4,000 cabinets were sold, and it soon became the highest-earning game in arcades. However, the game consistently fell from this ranking during its seventh week in arcades that Atari tracked the game's success. Cerny attributed the six week arcade life to Marble Madness's short gameplay length. He believed that players lost interest after mastering it and moved on to other games. The arcade cabinets have since become fairly rare.Stan Szczepanski holds the official world record of 187,880 points.
Many reviewers felt that the high level of skill required to play the game was part of its appeal. In 2008, Levi Buchanan of IGN listed Marble Madness as one of several titles in his "dream arcade", citing the game's difficulty and the fond memories he had playing it. Author John Sellers wrote that difficulty was a major reason that players were attracted. Other engaging factors included the graphics, visual design, and the soundtrack. Retro Gamer's Craig Grannell, in referring to the game as one of the most distinctive arcade games ever made, praised its visuals as "pure and timeless". In 2008, Guinness World Records listed it as the number seventy-nine arcade game in technical, creative, and cultural impact. Marble Madness was one of the first games to use true stereo sound and have a recognizable musical score. British composer Paul Weir commented that the music had character and helped give the game a unique identity. A common complaint about the arcade cabinet was that the track ball controls frequently broke from repeated use.
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