Ports and Alternate Versions
Beginning in 1986, the game was ported to numerous platforms with different companies handling the conversions; several home versions were published by Electronic Arts, Tiger Electronics released handheld and tabletop LCD versions of the game, and it was ported to the Nintendo Entertainment System by Rare. Early versions featured simplified graphics, and the different ports were met with mixed reception. John Harris of Gamasutra thought the arcade's popularity fueled the sales of the home versions, while Thomas Hanley of ScrewAttack commented that most versions were not as enjoyable without a track ball. Grannell echoed similar statements about the controls and added that many had poor visuals and collision detection. He listed the Amiga, Game Boy, and Sega Mega Drive ports as the better conversions, and the Sinclair ZX Spectrum, PC, and Game Boy Advance versions among the worst. Dragon's three reviewers—Hartley, Patricia, and Kirk Lesser—praised the Apple IIGS port, calling it a "must have" title for arcade fans. In 2003, Marble Madness was included in the multi-platform title Midway Arcade Treasures, a compilation of classic games developed by Williams Electronics, Midway Games, and Atari Games. Electronic Arts released a mobile phone port in 2010 that includes additional levels with different themes and new items that augment the gameplay.
Marble Madness inspired other games that feature similar gameplay based on navigating a ball through progressively more difficult courses; such games are often described in terms that relate them to Marble Madness. Melbourne House's Gyroscope and Electric Dreams Software's Spindizzy were the first such games; both met with a good reception. In 1990, Rare released Snake Rattle 'n' Roll, which incorporated elements similar to Marble Madness. The Super Monkey Ball series uses similar gameplay based on rolling a ball, but adds other features such as minigames and monkey characters.
Read more about this topic: Marble Madness
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