Rules and Continuity
The core rules of the game are similar to those in other World of Darkness games; see Storyteller System for an explanation.
Like other storytelling games Mage emphasizes personal creativity and that ultimately the game's powers and traits should be used to tell a satisfying story. One of Mage's highlights is its system for describing magic, based on spheres, a relatively open-ended 'toolkit' approach to using game mechanics to define the bounds of a given character's magical ability. Different Mages will have differing aptitudes for spheres, and player-characters' magical expertise is described by allocation of points in the spheres.
There are nine known spheres:
Read more about this topic: Mage: The Ascension
Famous quotes containing the words rules and/or continuity:
“This is no argument against teaching manners to the young. On the contrary, it is a fine old tradition that ought to be resurrected from its current mothballs and put to work...In fact, children are much more comfortable when they know the guide rules for handling the social amenities. Its no more fun for a child to be introduced to a strange adult and have no idea what to say or do than it is for a grownup to go to a formal dinner and have no idea what fork to use.”
—Leontine Young (20th century)
“Only the family, societys smallest unit, can change and yet maintain enough continuity to rear children who will not be strangers in a strange land, who will be rooted firmly enough to grow and adapt.”
—Salvador Minuchin (20th century)