Mage: The Ascension - Rules and Continuity

Rules and Continuity

The core rules of the game are similar to those in other World of Darkness games; see Storyteller System for an explanation.

Like other storytelling games Mage emphasizes personal creativity and that ultimately the game's powers and traits should be used to tell a satisfying story. One of Mage's highlights is its system for describing magic, based on spheres, a relatively open-ended 'toolkit' approach to using game mechanics to define the bounds of a given character's magical ability. Different Mages will have differing aptitudes for spheres, and player-characters' magical expertise is described by allocation of points in the spheres.

There are nine known spheres:

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Famous quotes containing the words rules and/or continuity:

    Different rules apply when it gets this late. You know what I mean? It’s, like, after hours.
    Joseph Minion, U.S. screenwriter, and Martin Scorsese. Peter (Rocco Sisto)

    There is never a beginning, there is never an end, to the inexplicable continuity of this web of God, but always circular power returning into itself.
    Ralph Waldo Emerson (1803–1882)