Rules and Continuity
The core rules of the game are similar to those in other World of Darkness games; see Storyteller System for an explanation.
Like other storytelling games Mage emphasizes personal creativity and that ultimately the game's powers and traits should be used to tell a satisfying story. One of Mage's highlights is its system for describing magic, based on spheres, a relatively open-ended 'toolkit' approach to using game mechanics to define the bounds of a given character's magical ability. Different Mages will have differing aptitudes for spheres, and player-characters' magical expertise is described by allocation of points in the spheres.
There are nine known spheres:
Read more about this topic: Mage: The Ascension
Famous quotes containing the words rules and/or continuity:
“No rules exist, and examples are simply life-savers answering the appeals of rules making vain attempts to exist.”
—André Breton (18961966)
“Only the family, societys smallest unit, can change and yet maintain enough continuity to rear children who will not be strangers in a strange land, who will be rooted firmly enough to grow and adapt.”
—Salvador Minuchin (20th century)