Mage: The Ascension - Rules and Continuity

Rules and Continuity

The core rules of the game are similar to those in other World of Darkness games; see Storyteller System for an explanation.

Like other storytelling games Mage emphasizes personal creativity and that ultimately the game's powers and traits should be used to tell a satisfying story. One of Mage's highlights is its system for describing magic, based on spheres, a relatively open-ended 'toolkit' approach to using game mechanics to define the bounds of a given character's magical ability. Different Mages will have differing aptitudes for spheres, and player-characters' magical expertise is described by allocation of points in the spheres.

There are nine known spheres:

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Famous quotes containing the words rules and/or continuity:

    “The duce of any other rule have I to govern myself by in this affair—and if I had one ... I would twist it and tear it to pieces, and throw it into the fire when I had done—Am I warm? I am, and the cause demands it—a pretty story! is a man to follow rules—or rules to follow him?”
    —Laurence Sterne (1713–1768)

    “There is never a beginning, there is never an end, to the inexplicable continuity of this web of God, but always circular power returning into itself.”
    —Ralph Waldo Emerson (1803–1882)