Rules and Continuity
The core rules of the game are similar to those in other World of Darkness games; see Storyteller System for an explanation.
Like other storytelling games Mage emphasizes personal creativity and that ultimately the game's powers and traits should be used to tell a satisfying story. One of Mage's highlights is its system for describing magic, based on spheres, a relatively open-ended 'toolkit' approach to using game mechanics to define the bounds of a given character's magical ability. Different Mages will have differing aptitudes for spheres, and player-characters' magical expertise is described by allocation of points in the spheres.
There are nine known spheres:
Read more about this topic: Mage: The Ascension
Famous quotes containing the words rules and, rules and/or continuity:
“Most of the rules and precepts of the world take this course of pushing us out of ourselves and driving us into the market place, for the benefit of public society.”
—Michel de Montaigne (15331592)
“Each person calls barbarism whatever is not his or her own practice.... We may call Cannibals barbarians, in respect to the rules of reason, but not in respect to ourselves, who surpass them in every kind of barbarity.”
—Michel de Montaigne (15331592)
“Only the family, societys smallest unit, can change and yet maintain enough continuity to rear children who will not be strangers in a strange land, who will be rooted firmly enough to grow and adapt.”
—Salvador Minuchin (20th century)