Rules and Continuity
The core rules of the game are similar to those in other World of Darkness games; see Storyteller System for an explanation.
Like other storytelling games Mage emphasizes personal creativity and that ultimately the game's powers and traits should be used to tell a satisfying story. One of Mage's highlights is its system for describing magic, based on spheres, a relatively open-ended 'toolkit' approach to using game mechanics to define the bounds of a given character's magical ability. Different Mages will have differing aptitudes for spheres, and player-characters' magical expertise is described by allocation of points in the spheres.
There are nine known spheres:
Read more about this topic: Mage: The Ascension
Famous quotes containing the words rules and/or continuity:
“There are different rules for reading, for thinking, and for talking. Writing blends all three of them.”
—Mason Cooley (b. 1927)
“The dialectic between change and continuity is a painful but deeply instructive one, in personal life as in the life of a people. To see the light too often has meant rejecting the treasures found in darkness.”
—Adrienne Rich (b. 1929)