Rules and Continuity
The core rules of the game are similar to those in other World of Darkness games; see Storyteller System for an explanation.
Like other storytelling games Mage emphasizes personal creativity and that ultimately the game's powers and traits should be used to tell a satisfying story. One of Mage's highlights is its system for describing magic, based on spheres, a relatively open-ended 'toolkit' approach to using game mechanics to define the bounds of a given character's magical ability. Different Mages will have differing aptitudes for spheres, and player-characters' magical expertise is described by allocation of points in the spheres.
There are nine known spheres:
Read more about this topic: Mage: The Ascension
Famous quotes containing the words rules and, rules and/or continuity:
“Serious sport has nothing to do with fair play. It is bound up with hatred, jealousy, boastfulness, disregard of all rules and sadistic pleasure in witnessing violence: in other words it is war minus the shooting.
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—George Orwell (19031950)
“Each person calls barbarism whatever is not his or her own practice.... We may call Cannibals barbarians, in respect to the rules of reason, but not in respect to ourselves, who surpass them in every kind of barbarity.”
—Michel de Montaigne (15331592)
“The dialectic between change and continuity is a painful but deeply instructive one, in personal life as in the life of a people. To see the light too often has meant rejecting the treasures found in darkness.”
—Adrienne Rich (b. 1929)