Luigi's Mansion - Development

Development

The game was first revealed at Nintendo Space World 2000 as a technical demo designed to show off the graphical capabilities of the GameCube. The full motion video footage had scenes seen in later trailers and commercials for the game, but never used. This includes Luigi running from an unknown ghost in the foyer, ghosts playing cards in the parlor, and ghosts circling around Luigi, all never to appear in the final release. Soon after its creation, Nintendo decided to make it into a full game. Luigi's Mansion was later shown at the E3 in 2001 with the Nintendo GameCube console. A newer version of the game, more closely related to the final version, was later revealed at Nintendo Space World 2001.

The original plan for Mario's Mansion involved a game where the levels revolved around a large mansion or complex. Tests were later done with Mario characters in dollhouses and such. Once it was put as a GameCube project, Luigi was selected as the main character to keep the game original and new. The other gameplay ideas, such as ghosts and the ghost-sucking vacuum cleaner, were added later. Older concepts, such as a role-playing game-like system which made real-time changes to rooms and an underground cave area located under the mansion, were also scrapped with the inclusion of the new ideas.

Luigi's Mansion's music was composed by Shinobu Tanaka and Kazumi Totaka, and as such contains "Totaka's Song", a song featured in almost every game that Totaka has composed. It is found by waiting on the controller configuration screen at the Training Room for about three and a half minutes. The main theme of Luigi's Mansion is orchestrated and arranged by Shogo Sakai for Super Smash Bros. Brawl. The game featured voice actors Charles Martinet as the voice of Mario and Luigi, and Jen Taylor as the voice of Toad. Luigi's Mansion received an award for its audio by BAFTA Interactive Entertainment Awards in 2002.

All Nintendo GameCube systems support the display of stereoscopic 3D, and Luigi's Mansion was developed to utilise this. 3D televisions were not widespread at the time, and it was deemed that compatible displays would be too cost-prohibitive for the consumer. As a result, the feature was never enabled outside of development.

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