Rules
At the start of the game, the player's four pieces are placed in the start area of their colour.
Players take it in turn to throw a die. A player must first throw a six to be able to move a piece from the starting area onto the starting square. In each subsequent turn the player moves a piece forward 1 to 6 squares as indicated by the dice. When a player throws a 6 the player may bring a new piece onto the starting square, or may choose to move a piece already in play. The player is also granted another turn as a bonus, but if a 6 is rolled three times in a row it is counted as a foul and the player therefore loses their turn.
If a player gets a 6 they can separate chances (the player can separate 6 on one piece and 3 on the other if they get a 6 and a 3, if the pieces are already out of the house). The player can also play the numbers (6 & 3) using the same piece in any order. If a player cannot make a valid move after first move of 6 they must pass the die to the next player.
If a player's piece lands on a square containing an opponent's piece, the opponent's piece is captured and returns to the starting area. A piece may not land on a square that already contains a piece of the same colour (unless playing doubling rules; see below).
Once a piece has completed a circuit of the board it moves up the home column of its own colour. The player must throw the exact number to advance to the home square. The winner is the first to get all four of their pieces onto the home square.
Read more about this topic: Ludo (board Game)
Famous quotes containing the word rules:
“The values by which we are to survive are not rules for just and unjust conduct, but are those deeper illuminations in whose light justice and injustice, good and evil, means and ends are seen in fearful sharpness of outline.”
—Jacob Bronowski (19081974)
“Never invite to dinner: those who wont decide until the last minute; those who come more than half an hour late; those who want to bring along two or three friends; drunks; monologists; those who stay until three oclock in the morning; those who think that conversation means having an argument; those who take a high moral tone; those who are stupid, ugly, or dull. Enforcement of these rules will enable one to eat alone every night in comfort.”
—Mason Cooley (b. 1927)
“Can rules or tutors educate
The semigod whom we await?
He must be musical,
Tremulous, impressional,
Alive to gentle influence
Of landscape and of sky
And tender to the spirit-touch
Of mans or maidens eye.”
—Ralph Waldo Emerson (18031882)