Rules
At the start of the game, the player's four pieces are placed in the start area of their colour.
Players take it in turn to throw a die. A player must first throw a six to be able to move a piece from the starting area onto the starting square. In each subsequent turn the player moves a piece forward 1 to 6 squares as indicated by the dice. When a player throws a 6 the player may bring a new piece onto the starting square, or may choose to move a piece already in play. The player is also granted another turn as a bonus, but if a 6 is rolled three times in a row it is counted as a foul and the player therefore loses their turn.
If a player gets a 6 they can separate chances (the player can separate 6 on one piece and 3 on the other if they get a 6 and a 3, if the pieces are already out of the house). The player can also play the numbers (6 & 3) using the same piece in any order. If a player cannot make a valid move after first move of 6 they must pass the die to the next player.
If a player's piece lands on a square containing an opponent's piece, the opponent's piece is captured and returns to the starting area. A piece may not land on a square that already contains a piece of the same colour (unless playing doubling rules; see below).
Once a piece has completed a circuit of the board it moves up the home column of its own colour. The player must throw the exact number to advance to the home square. The winner is the first to get all four of their pieces onto the home square.
Read more about this topic: Ludo (board Game)
Famous quotes containing the word rules:
“Life is a game in which the rules are constantly changing; nothing spoils a game more than those who take it seriously. Adultery? Phooey! You should never subjugate yourself to another nor seek the subjugation of someone else to yourself. If you follow that Crispian principle you will be able to say Phooey, too, instead of reaching for your gun when you fancy yourself betrayed.”
—Quentin Crisp (b. 1908)
“But suppose, asks the student of the professor, we follow all your structural rules for writing, what about that something else that brings the book alive? What is the formula for that? The formula for that is not included in the curriculum.”
—Fannie Hurst (18891968)
“Rules and particular inferences alike are justified by being brought into agreement with each other. A rule is amended if it yields an inference we are unwilling to accept; an inference is rejected if it violates a rule we are unwilling to amend. The process of justification is the delicate one of making mutual adjustments between rules and accepted inferences; and in the agreement achieved lies the only justification needed for either.”
—Nelson Goodman (b. 1906)