Regions of LG
One of the main differences between Living Greyhawk and previous shared-world campaigns was regionality: thirty regions of the campaign world were linked to thirty real-world locations. These real-world locations were then given responsibility for developing the storylines and adventures for the campaign region. In return, the campaign region became the "property" of its real-world "owner"--only players who were physically in the real-world location could play the adventures of that location's campaign region.
For example, Onnwal was assigned to the United Kingdom, Sunndi to the Benelux countries, and Ekbir to France. A player sitting at a table in Manchester, England could play an Onnwal adventure, but could not play an adventure set in Ekbir or Sunndi, since those adventures could only be played in France and Benelux respectively. However, if that player travelled to France or Benelux, the player could play Ekbir or Sunndi adventures respectively.
The only exception to this rule was made at large conventions such as Gen Con, when a late-night world-wide "Fiesta" play opportunity was granted to DMs from any region of the world so they could present an adventure from their home region.
In 2007, to recognize the growth of the internet and an abundance of cheap long-distance telephone rates, the physical location rule was relaxed somewhat: as long as the DM and more than 50% of the players were physically together, other players who lived in that region but were currently travelling out of region could teleconference into the game.
When creating a character, the player had to choose a "home region" for it, which could be any one of the thirty regions linked to a real-world location. However to promote an esprit de corps within each region, Living Greyhawk rules made it more costly in terms of Time Units for a character to participate in adventures outside of its "home region".
For instance, nothing in the rules prevented a player living in France from making the character's home region Sunndi (belonging to Benelux) rather than Ekbir (belonging to France). However, any time the player used that character to play Ekbir adventures in France, it cost the Sunndi character double the number of Time Units, since the character was effectively playing out of region. If done regularly, this would halve the number of adventures this character could play each year. For this reason, most players simply made their characters' home region the region that they physically lived in.
The thirty regions linked to real-world locations were in turn grouped into one of five metaregions. The table below shows the real-world areas that were linked to each region, grouped by metaregion. Any region not listed below—such as the Free City of Greyhawk, the Duchy of Tenh or the Amedio Jungle—was a "Core" region, and could not be used by characters as a home region.
Greyhawk region | Real world location(s) | |
---|---|---|
The Sheldomar Valley | ||
Bissel | Connecticut, Maine, Massachusetts, New Hampshire, Rhode Island, Vermont | |
Geoff | Delaware, District of Columbia, Maryland, Virginia, West Virginia, and any area of the world not otherwise assigned a region. | |
Gran March | Georgia, North Carolina, South Carolina | |
Keoland | New Jersey, New York, Pennsylvania | |
Principality of Ulek | Florida and Puerto Rico | |
Yeomanry | Alabama, Arkansas, Kentucky, Louisiana, Mississippi, Tennessee | |
Velverdyva, Tuflik & Fals (VTF) Trade Route | ||
City of Dyvers | Iowa, Kansas, Missouri, Nebraska | |
Ekbir | France | |
Ket | Ontario, Manitoba, New Brunswick, Nova Scotia, Prince Edward Island, Newfoundland and Labrador | |
Tusmit | Quebec | |
Veluna | Ohio | |
Verbobonc | Illinois, Indiana | |
Zeif | Alberta, British Columbia, Northwest Territories, Nunavut, Saskatchewan, Yukon | |
Iuz's Border States | ||
Bandit Kingdoms | Texas, Oklahoma | |
Furyondy | Michigan | |
Highfolk | Wisconsin | |
Perrenland | Start of campaign until October 2006: Australia, New Zealand October 2006 until end of campaign: South Australia, Western Australia, Northern Territory, Queensland, North Island, Hong Kong, Malaysia, Singapore, South Korea, Guam |
|
Shield Lands | Minnesota, North Dakota, South Dakota | |
Nyrond and Her Environs | ||
County of Urnst | Colorado, Montana, New Mexico, Wyoming | |
Duchy of Urnst | Alaska, Idaho, Oregon, Washington | |
Nyrond | Arizona, Hawaii (February 2004–October 5, 2006), Southern California, Utah | |
Pale | Northern California, Nevada | |
Ratik | Start of campaign until Feb 2004: Hawaii Feb 2004–October 2006: inactive (treated as Core region) |
|
Splintered Suns | ||
Ahlissa (Adri/Innspa) | Germany, Austria | |
Ahlissa (Naerie) | Norway, Denmark, Finland, Sweden | |
Bone March | Greece | |
Lordship of the Isles | Spain | |
Onnwal | United Kingdom, Ireland | |
Sea Barons | Italy | |
Sunndi | Belgium, Netherlands, Luxembourg | |
Dullstrand | Switzerland |
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Famous quotes containing the words regions of and/or regions:
“We have wasted our spirit in the regions of the abstract and general just as the monks let it wither in the world of prayer and contemplation.”
—Alexander Herzen (18121870)
“In place of a world, there is a city, a point, in which the whole life of broad regions is collecting while the rest dries up. In place of a type-true people, born of and grown on the soil, there is a new sort of nomad, cohering unstably in fluid masses, the parasitical city dweller, traditionless, utterly matter-of-fact, religionless, clever, unfruitful, deeply contemptuous of the countryman and especially that highest form of countryman, the country gentleman.”
—Oswald Spengler (18801936)