Video Game Data
List of common file formats of data for video games on systems that support filesystems, most commonly PC games.
- TrackMania United/Nations Forever Engine – File formats used by games based on the TrackMania engine.
- CHALLENGE.GBX – (Edited) Challenge files.
- CONSTRUCTIONCAMPAIGN.GBX – Construction campaignes files.
- CONTROLEFFECTMASTER.GBX/CONTROLSTYLE.GBX – Menu parts.
- FIDCACHE.GBX – Saved game.
- GBX – Other TrackMania items.
- REPLAY.GBX – Replays of races.
- DOOM Engine – File formats used by games based on the DOOM engine.
- DEH – DeHackEd files to mutate the game executable (not officially part of the DOOM engine)
- DSG – Saved game
- LMP – A lump is an entry in a DOOM wad.
- LMP – Saved demo recording
- MUS – Music file (usually contained within a WAD file)
- WAD – Data storage (contains music, maps, and textures)
- Quake Engine – File formats used by games based on the Quake engine.
- BSP – (For Binary space partitioning) compiled map format
- MAP – Raw map format used by editors like GtkRadiant or QuArK
- MDL/MD2/MD3/MD5 – Model for an item used in the game
- PAK/PK2 – Data storage
- PK3/PK4 – used by the Quake II, Quake III Arena and Quake 4 game engines, respectively, to store game data, textures etc. They are actually .zip files.
- .dat – not specific file type, often generic extension for "data" files for a variety of applications
- sometimes used for general data contained within the .PK3/PK4 files
- .fontdat – a .dat file used for formatting game fonts
- .roq – Video format
- Unreal Engine – File formats used by games based on the Unreal engine.
- U – Unreal script format
- UAX – Animations format for Unreal Engine 2
- UMX – Map format for Unreal Tournament
- UMX – Music format for Unreal Engine 1
- UNR – Map format for Unreal
- UPK – Package format for cooked content in Unreal Engine 3
- USX – Sound format for Unreal Engine 1 and Unreal Engine 2
- UT2 – Map format for Unreal Tournament 2003 and Unreal Tournament 2004
- UT3 – Map format for Unreal Tournament 3
- UTX – Texture format for Unreal Engine 1 and Unreal Engine 2
- UXX – Cache format. These are files that client downloaded from server (which can be converted to regular formats)
- Duke Nukem 3D Engine – File formats used by games based on the Duke Nukem 3D engine.
- DMO – Save game
- GRP – Data storage
- MAP – Map (usually constructed with BUILD.EXE)
- Diablo Engine – File formats used by Diablo by Blizzard Entertainment.
- SV – Save Game
- ITM – Item File
- Real Virtuality Engine – File formats used by Bohemia Interactive. Operation:Flashpoint, ARMA 2, VBS2
- SQF – Format used for general editing
- SQM – Format used for mission files
- PBO – Binarized file used for compiled models
- LIP – Format that is created from WAV files to create in-game accurate lip-synch for character animations.
- Other Formats
- B – used for Grand Theft Auto saved game files
- BOL – used for levels on Poing!PC
- DBPF – The Sims 2, DBPF, Package
- HE0, HE2, HE4 HE games File
- GCF – format used by the Steam content management system for file archives.
- IMG – format used by Renderware-based Grand Theft Auto games for data storage
- MAP – format used by Halo: Combat Evolved for archive compression, Doom³, and various other games
- OEC – format used by OE-Cake for scene data storage.
- P3D – format for panda3d by Disney.
- POD – format used by Terminal Reality
- REP – used by Blizzard Entertainment for scenario replays in StarCraft.
- Simcity 4, DBPF (.dat, .SC4Lot, .SC4Model) – All game plugins use this format, commonly with different file extensions
- SMZIP – ZIP-based package for Stepmania songs, themes and announcer packs.
Read more about this topic: List Of File Formats
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