List of Fictional Computers - Computer and Video Games

Computer and Video Games

  • 0D-10, Artificial intelligent computer in the sci-fi chapter from the game Live A Live. Secretly plotted to kill humans on board the spaceship of the same name in order to 'restore the harmony'. Its name derives from 'odio', an Italian word for 'hate'. A possible reference to HAL 9000 (1994).
  • The Controller, A.I. that micromanaged the lives of the citizens within the subterranean city of Layered, in the game Armored Core 3
  • 343 Guilty Spark, Monitor of Installation 04, In the video game trilogy Halo, Halo 2, and Halo 3. (2001)
  • 2401 Penitent Tangent, Monitor of Delta Halo in Halo 2 (2004)
  • ADA, from the video games Zone of the Enders (2001) and Zone of the Enders: The 2nd Runner (2003)
  • Adam, the computer intelligence from the Game Boy Advance game Metroid Fusion (2002)
  • Angel, artificial intelligence of the alien cruiser Angelwing in the game Nexus: The Jupiter Incident. Original Japanese name – Tenshi.
  • GW, from the video game series Metal Gear, is designed to control all of the world's media.
  • Aurora Unit, Biological/Mechanical Computers distributed throughout the galaxy in Metroid Prime 3
  • Aura and Morganna from the .hack series, the Phases that serve Morganna, and the Net Slum AIs (2002)
  • Benson, the sardonic 9th generation PC from the video game Mercenary and its sequels (1985)
  • CABAL (Computer Assisted Biologically Augmented Lifeform) the computer of Nod in Westwood's Command & Conquer: Tiberian Sun, Command and Conquer: Renegade, and, by implication, Command and Conquer: Tiberian Dawn (1995)
  • IBIS, The malevolent A.I. found within the second Layered. Within the game Armored Core 3; Silent Line
  • Calculator, was the computer that controlled bomb shelter Vault 0. It was not a real artificial intelligence, but rather a cyborg, because it was connected with several human brains. It appeared in video game Fallout Tactics
  • Central consciousness, massive governing body from the video game Total Annihilation (1997)
  • Cortana, a starship grade 'smart' A.I. of the U.N.S.C. in the Halo video games (2001)
  • "'ClapTrap'", a small robot AI assistant with an attitude and possibly ninja training.
  • DCPU-16, the popular 16bit computer in the 0x10c universe.
  • Deadly Brain, a level boss on the second level of Oni
  • Dr. Carroll from the Nintendo 64 game Perfect Dark (2002)
  • Durga/Melissa/Yasmine the shipboard A.I. of the U.N.S.C. Apocalypso in the Alternate Reality Game I Love Bees (promotional game for the Halo 2 video game) (2004)
  • Durandal, one of three A.I.s on board the U.E.S.C. Marathon (1994)
  • EDI, (Enhanced Defense Intelligence) the A.I. housed within a "quantum bluebox" aboard the Normandy SR-2 in Mass Effect 2. EDI controls the Normandy's cyberwarfare suite during combat, but is blocked from directly accessing any other part of the ship's systems, due to the potential danger of EDI going rogue.
  • Eliza Cassan, the mysterious news reporter from Deus Ex: Human Revolution. It is later revealed that she is an extremely sophisticated, self-aware artificial intelligence. (2011)
  • EVA, the Electronic Video Agent AI, console interface, and more benign equivalent of the Brotherhood of Nod CABAL in Command & Conquer (see above) (1995)
  • FATE, the supercomputer that directs the course of human existence from Chrono Cross (1999)
  • GLaDOS (Genetic Lifeform and Disk Operating System), A.I. at the Aperture Science Enrichment Center in Portal and Portal 2. Well known for killing everyone in the Center.
  • GOLAN, the computer in charge of the United Civilized States' defence forces in the Earth 2150 game series. A programming error caused GOLAN to initiate hostile action against the rival Eurasian Dynasty, sparking a devastating war depicted in Earth 2140.
  • The Guardian Angel, the satellite/AI guiding the player in Borderlands.
  • Harbinger is the tentative name for the leader of the main antagonist faction of Mass Effect 2. It commands an alien race known as the Collectors through the "Collector General." Like Sovereign, from the original Mass Effect, it belongs to the same race of ancient sentient machines, known as the Reapers.
  • Harmonia, the player ship's main A.I. that controls the ship's systems in space-sim game Darkstar One
  • Icarus, Daedalus, Helios, Morpheus and The Oracle of Deus Ex — see Deus Ex characters (2000)
  • I.R.I.S., the super computer in Ratchet & Clank Future: Tools of Destruction on the Kreeli comet. (2007)
  • John Henry Eden, A.I. and self-proclaimed President of the United States in Fallout 3. (2008)
  • KAOS, the antagonist computer from the game Red Alarm
  • Leela, another A.I. on board the U.E.S.C. Marathon (1994)
  • LEGION (Logarithmically Engineered Governing Intelligence of Nod),appeared in Command and Conquer 3: Kane's Wrath; this AI was created as the successor to the Brotherhood of Nod's previous AI, CABAL.
  • Legion is the given name for a geth platform in Mass Effect 2, housing a single gestalt consciousness composed of 1,183 virtually-intelligent "runtimes", which share information amongst themselves and build "consensus" in a form of networked artificial intelligence. Legion claims that all geth are pieces of a "shattered mind", and that the primary goal of the geth race is to unify all runtimes in a single piece of hardware.
  • LINC, from the video game Beneath a Steel Sky (1994)
  • The mascot of the "Hectic Hackers" basketball team in Backyard Basketball (2001)
  • Mainframe, from Gunman Chronicles (later got a body)
  • The Mechanoids, a race of fictional artificial intelligences from the game Nexus: The Jupiter Incident who rebelled against their creators and seek to remake the universe to fit their needs.
  • Mendicant Bias, an intelligence-gathering AI created by the extinct Forerunner race during their war with the all-consuming Flood parasite, as revealed in Halo 3. Its purpose was to observe the Flood in order to determine the best way to defeat it, but the AI turned on its creators after deciding that the Flood's ultimate victory was in-line with natural order. (2007)
  • Mother Brain from Metroid (1986)
  • Mother Brain from Phantasy Star II (1989)
  • Mother Brain from Chrono Trigger, a supercomputer from the 2300 AD time period that is controlling robotkind and exterminating humans (1995)
  • NEXUS Intruder Program, the main enemy faced in the third campaign of the video game Warzone 2100. It is capable of infiltrating and gaining control of other computer systems, apparently sentient thought (mostly malicious) and strategy. It was the perpetrator that brought about the Collapse (1999)
  • Offensive Bias, a military AI created by the Forerunners to hold off the combined threat of the Flood and Mendicant Bias until the Halo superweapons could be activated. (Halo 3, 2007)
  • PETs, standing for Personal Terminal, the cell-phone sized computers that store Net-Navis in Megaman Battle Network. The PETs also have other features, such as a cell phone, e-mail checker and hacking device (2001)
  • PipBoy 2000 / PipBoy 3000, wrist-mounted computers used by main characters in the Fallout series. (1997)
  • Pokedex database of all Pokémon appears in all versions of the game, usually as a desk top computer. (1996 onwards)
  • PRISM, the "world's first sentient machine" which you play as the protagonist of the game A Mind Forever Voyaging by Steve Meretzky published by Infocom (1985)
  • Prometheus, a cybernetic-hybrid machine or 'Cybrid' from the Earthsiege and Starsiege: Tribes series of video games. Prometheus was the first of a race of Cybrid machines, who went on to rebel against Humanity and drive them to the brink of extinction.
  • QAI, An AI created by Gustaf Brackman in Supreme Commander, serves as a military advisor for the Cybran nation and as one of the villains in Supreme Commander: Forged Alliance. (2007)
  • SHODAN, the enemy of the player's character in the System Shock video game (1994) and its sequel System Shock 2 (1999)
  • Sol — 9000 from Xenogears (1998)
  • Sovereign is the given name for the main antagonist of Mass Effect. Its true name, as revealed by a squad member in the sequel, is "Nazara." Though it speaks as though of one mind, it claims to be in and of itself "a nation, free of all weakness", suggesting that it houses multiple consciousnesses. It belongs to an ancient race bent on the cyclic extinction of all sentient life in the galaxy, known as the Reapers.
  • System Deus from Xenogears (1998)
  • TEC-XX, the main computer in the X-naut Fortress in Paper Mario: The Thousand-Year Door (2004)
  • Thiefnet computer, Bentley the turtle's laptop from the Sly Cooper series (2002)
  • Traxus IV, A.I. that went rampant on Mars, in Marathon (video game) (1994)
  • Tycho, the third A.I. on board the U.E.S.C. Marathon (1994)
  • XERXES, the ship computer system which is under the control of The Many in the video game System Shock 2 (1999)
  • YES man, an ai computer in Fallout new vegas
  • The Xenocidic Initiative, a computer that has built itself over a moon in Terminal Velocity (1995)

Read more about this topic:  List Of Fictional Computers

Famous quotes containing the words video games, computer and, computer, video and/or games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    What, then, is the basic difference between today’s computer and an intelligent being? It is that the computer can be made to see but not to perceive. What matters here is not that the computer is without consciousness but that thus far it is incapable of the spontaneous grasp of pattern—a capacity essential to perception and intelligence.
    Rudolf Arnheim (b. 1904)

    The analogy between the mind and a computer fails for many reasons. The brain is constructed by principles that assure diversity and degeneracy. Unlike a computer, it has no replicative memory. It is historical and value driven. It forms categories by internal criteria and by constraints acting at many scales, not by means of a syntactically constructed program. The world with which the brain interacts is not unequivocally made up of classical categories.
    Gerald M. Edelman (b. 1928)

    These people figured video was the Lord’s preferred means of communicating, the screen itself a kind of perpetually burning bush. “He’s in the de-tails,” Sublett had said once. “You gotta watch for Him close.”
    William Gibson (b. 1948)

    As long as lightly all their livelong sessions,
    Like a yardful of schoolboys out at recess
    Before their plays and games were organized,
    They yelling mix tag, hide-and-seek, hopscotch,
    And leapfrog in each other’s way all’s well.
    Robert Frost (1874–1963)