Light Gun Shooter - Design

Design

Targets in light gun shooters may be threatening antagonists such as criminals, terrorists or zombies, or they may be innanimate objects such as apples or bottles. Although these games may be played without a light gun, the use of more conventional input methods has been deemed inferior. Light gun shooters typically feature generic action or horror themes, though some later games employ more humorous, self-referential styles.

Light gun shooters primarily revolve around shooting large numbers of enemies attacking in waves. The protagonist may be required to defend himself by taking cover, or by shooting incoming thrown weapons, such as axes or grenades. The player may also compete against the clock, however, with some games also featuring boss battles. Games may also reward the player for accurate shooting, with extra points, power-ups or secrets. Games which do not pit the player against antagonists instead feature elaborate challenges constructed mainly from inanimate objects, testing the player's speed and accuracy. More conventional games may feature these types of challenges as minigames.

Light gun shooters typically feature "on-rails" movement, which gives the player no control over the direction the protagonist moves in; the player only has control over aiming and shooting. Some games however, may allow the protagonist to take cover at the push of a button. Other games may eschew on-rails movement altogether and allow the player to move the protagonist freely around the game's environment; still others may feature a static environment. Light gun shooters utilise a first person perspective for aiming, though some games may allow the player to switch to a third person perspective in order to maneuver the protagonist.

Read more about this topic:  Light Gun Shooter

Famous quotes containing the word design:

    Delay always breeds danger; and to protract a great design is often to ruin it.
    Miguel De Cervantes (1547–1616)

    I begin with a design for a hearse.
    For Christ’s sake not black—
    nor white either—and not polished!
    Let it be weathered—like a farm wagon—
    William Carlos Williams (1883–1963)

    We find that Good and Evil happen alike to all Men on this Side of the Grave; and as the principle Design of Tragedy is to raise Commiseration and Terror in the Minds of the Audience, we shall defeat this great End, if we always make Virtue and Innocence happy and successful.
    Joseph Addison (1672–1719)