Libraries are important in the program linking or binding process, which resolves references known as links or symbols to library modules. The linking process is usually automatically done by a linker or binder program that searches a set of libraries and other modules in a given order. Usually it is not considered an error if a link target can be found multiple times in a given set of libraries. Linking may be done when an executable file is created, or whenever the program is used at run time.
The references being resolved may be addresses for jumps and other routine calls. They may be in the main program, or in one module depending upon another. They are resolved into fixed or relocatable addresses (from a common base) by allocating runtime memory for the memory segments of each module referenced.
Some programming languages may use a feature called smart linking wherein the linker is aware of or integrated with the compiler, such that the linker knows how external references are used, and code in a library that is never actually used, even though internally referenced, can be discarded from the compiled application. For example, a program that only uses integers for arithmetic, or does no arithmetic operations at all, can exclude floating-point library routines. This smart-linking feature can lead to smaller application file sizes and reduced memory usage.
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