Latency in Simulators and Simulation
In simulation applications, 'latency' refers to the time delay, normally measured in milliseconds (1/1,000 sec), between initial input and an output clearly discernible to the simulator trainee or simulator subject. Latency is sometimes also called transport delay.
- Some authorities distinguish between latency and transport delay by using the term 'latency' in the sense of the extra time delay of a system over and above the reaction time of the vehicle being simulated, but this requires a detailed knowledge of the vehicle dynamics and can be controversial.
- Importance of Motion and Visual Latencies. In simulators with both visual and motion systems, it is particularly important that the latency of the motion system not be greater than of the visual system, or symptoms of simulator sickness may result. This is because in the real world, motion cues are those of acceleration and are quickly transmitted to the brain, typically in less than 50 milliseconds; this is followed some milliseconds later by a perception of change in the visual scene. The visual scene change is essentially one of change of perspective and/or displacement of objects such as the horizon, which takes some time to build up to discernible amounts after the initial acceleration which caused the displacement. A simulator should therefore reflect the real-world situation by ensuring that the motion latency is equal to or less than that of the visual system and not the other way round
Read more about this topic: Latency (engineering)
Famous quotes containing the word simulation:
“Life, as the most ancient of all metaphors insists, is a journey; and the travel book, in its deceptive simulation of the journeys fits and starts, rehearses lifes own fragmentation. More even than the novel, it embraces the contingency of things.”
—Jonathan Raban (b. 1942)